Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Awesomefish9
Nox
Level 136
God Stats
3W - 0L
1,467 SR
Queue Stats
191W - 144L
1,566 Elo+
Party 2
Horus
Horus
CSims35
Horus
Level 142
God Stats
3W - 4L
1,045 SR
Queue Stats
136W - 102L
1,573 Elo+
Party 2
Pele
Pele
MajesticChocc
Pele
Level 107
God Stats
7W - 2L
1,915 SR
Queue Stats
175W - 131L
1,560 Elo+
Party 2
Vulcan
Vulcan
regijk
Vulcan
Level 148
God Stats
3W - 4L
1,386 SR
Queue Stats
242W - 202L
1,584 Elo+
Party 2
Team Averages
Level 131
1,463 SR
1,557 Elo+

VS

Team Averages
Level 80
1,627 SR
1,476 Elo+
Atlas
Atlas
 
Atlas
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Ale34
Sol
Level 109
God Stats
0W - 1L
1,955 SR
Queue Stats
13W - 16L
1,452 Elo+
Party 1
Poseidon
Poseidon
Gibe
Poseidon
Level 116
God Stats
2W - 4L
1,560 SR
Queue Stats
90W - 77L
1,594 Elo+
Party 3
Hachiman
Hachiman
Terras91
Hachiman
Level 29
God Stats
1W - 1L
1,427 SR
Queue Stats
6W - 11L
1,382 Elo+
Party 1
Nemesis
Nemesis
goxxpain
Nemesis
Level 81
God Stats
0W - 2L
1,694 SR
Queue Stats
9W - 10L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 2 / 17
8,257
826
4,527
13,598
14,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 12
9,838
984
8,890
6,699
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
CSims35
Horus
14
4 / 1 / 12
8,953
895
8,862
10,052
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 3 / 9
10,203
1,020
7,110
7,791
3,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
regijk
Vulcan
16
7 / 1 / 11
10,074
1,007
19,789
6,680
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 5 / 4
7,592
759
4,813
15,591
16,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
Ale34
Sol
13
1 / 2 / 2
7,085
709
7,801
9,459
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
Gibe
Poseidon
14
1 / 7 / 2
7,234
723
6,466
7,571
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Terras91
Hachiman
12
2 / 7 / 3
7,503
750
6,640
10,660
3,347
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
goxxpain
Nemesis
13
2 / 5 / 4
8,058
806
2,350
11,240
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
22
26
Kills
7
7
Deaths
26
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
17
4.25
L
Atlas
 
Atlas
1
5
4
0.6
L
Sol
Ale34
Sol
1
2
2
1
W
7
0
12
13
W
Horus
CSims35
Horus
4
1
12
10
L
Poseidon
Gibe
Poseidon
1
7
2
0.29
W
8
3
9
4.17
L
Hachiman
Terras91
Hachiman
2
7
3
0.5
L
Nemesis
goxxpain
Nemesis
2
5
4
0.8
W
Vulcan
regijk
Vulcan
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,178
Damage
28,070
44,820
Taken
54,521
29,694
Mitigated
30,505
14,032
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,527
477
0
3,606
13,598
14,052
247
6,326
7,272
14,024
0
L
Atlas
 
Atlas
4,813
1,368
0
784
15,591
16,805
3
10,485
4,792
13,338
0
L
Sol
Ale34
Sol
7,801
2,680
0
2,959
9,459
2,925
0
6,094
3,253
32,901
0
W
8,890
1,413
0
480
6,699
2,655
971
2,676
4,023
33,953
0
W
Horus
CSims35
Horus
8,862
3,651
3,491
5,064
10,052
7,095
583
3,799
6,253
83
19,288
L
Poseidon
Gibe
Poseidon
6,466
841
0
0
7,571
2,367
0
3,378
4,079
30,470
0
W
7,110
1,790
0
1,141
7,791
3,210
1,671
3,257
4,534
0
23,428
L
Hachiman
Terras91
Hachiman
6,640
2,053
0
818
10,660
3,347
542
6,141
4,320
0
19,969
L
Nemesis
goxxpain
Nemesis
2,350
208
0
1,119
11,240
5,061
0
7,388
3,777
0
13,794
W
Vulcan
regijk
Vulcan
19,789
7,062
0
250
6,680
2,682
804
3,240
3,440
57,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,325
Gold Earned
37,472
258
Minions Killed
213
9
Camps Cleared
6
1,072,690
Distance Traveled
894,585
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,257
826
25
3
2
205,121
3
L
Atlas
7,592
759
15
2
0
174,688
3
L
Sol
7,085
709
67
7
1
181,590
1
W
Nox
9,838
984
67
7
2
212,059
2
W
Horus
8,953
895
27
3
1
212,411
5
L
Poseidon
7,234
723
70
7
2
166,051
0
W
Pele
10,203
1,020
45
5
0
214,770
1
L
Hachiman
7,503
750
36
4
0
161,410
2
L
Nemesis
8,058
806
25
3
3
210,846
1
W
Vulcan
10,074
1,007
94
9
4
228,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role