Player Matchup

Tsukuyomi
Tsukuyomi
Gold V
 
Tsukuyomi
Gold V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold V
Bipad
Sobek
Gold V
Level 93
God Stats
4W - 7L
1,479 SR
Queue Stats
222W - 231L
1,237 MMR
Solo
Chaac
Chaac
Bronze IV
Leviato
Chaac
Bronze IV
Level 119
God Stats
2W - 4L
1,475 SR
Queue Stats
5W - 14L
1,180 MMR
Solo
Hel
Hel
Bronze IV
P0l1o
Hel
Bronze IV
Level 117
God Stats
0W - 1L
1,528 SR
Queue Stats
4W - 15L
1,253 MMR
Solo
Neith
Neith
Gold V
TRAKYALIYIZ
Neith
Gold V
Level 143
God Stats
3W - 3L
1,639 SR
Queue Stats
166W - 161L
1,207 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,524 SR
1,275 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 133
1,503 SR
1,222 MMR
Anhur
Anhur
Silver I
Accidia69
Anhur
Silver I
Level 122
God Stats
12W - 11L
1,459 SR
Queue Stats
45W - 55L
1,081 MMR
Party 1
Loki
Loki
Gold III
Angiolett995
Loki
Gold III
Level 153
God Stats
10W - 7L
1,499 SR
Queue Stats
86W - 82L
1,371 MMR
Party 1
Eset
Eset
Gold V
IdoKingOfWomen
Eset
Gold V
Level 128
God Stats
3W - 2L
1,411 SR
Queue Stats
229W - 240L
1,187 MMR
Solo
Ares
Ares
Silver I
Mammothtank101
Ares
Silver I
Level 137
God Stats
10W - 8L
1,512 SR
Queue Stats
202W - 212L
1,132 MMR
Solo
Sylvanus
Sylvanus
Silver V
Shоf
Sylvanus
Silver V
Level 127
God Stats
8W - 13L
1,635 SR
Queue Stats
13W - 17L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
9 / 9 / 1
10,843
471
18,063
21,261
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
Bipad
Sobek
14
0 / 8 / 8
9,344
406
7,813
26,144
31,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Leviato
Chaac
17
1 / 8 / 2
10,613
461
10,364
27,751
18,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
P0l1o
Hel
16
2 / 9 / 4
10,842
471
11,264
19,742
6,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
2 / 6 / 5
10,932
475
12,128
17,693
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
BastetHadesAthenaSol

VS

Bans
GebRaMorgan Le FayCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Accidia69
Anhur
20
8 / 3 / 11
14,162
616
15,570
14,809
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
7 / 2 / 18
13,824
601
19,198
19,132
10,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 4 / 15
14,308
622
18,317
14,832
7,699
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 3 / 20
12,527
545
15,441
28,546
36,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sylvanus
Shоf
Sylvanus
20
8 / 2 / 15
14,635
636
20,713
18,396
19,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
119
14
Kills
40
40
Deaths
14
20
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
9
9
1
1.06
W
Anhur
Accidia69
Anhur
8
3
11
4.5
W
7
2
18
8
L
Sobek
Bipad
Sobek
0
8
8
0.5
W
11
4
15
4.63
L
Chaac
Leviato
Chaac
1
8
2
0.25
W
6
3
20
5.33
L
Hel
P0l1o
Hel
2
9
4
0.44
W
Sylvanus
Shоf
Sylvanus
8
2
15
7.75
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,632
Damage
89,239
112,591
Taken
95,715
69,385
Mitigated
78,694
33,674
Healing
47,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
18,063
4,073
0
3,025
21,261
7,332
0
9,768
11,493
0
76,649
W
Anhur
Accidia69
Anhur
15,570
7,167
0
6,185
14,809
5,004
5,864
2,738
12,071
0
114,404
W
19,198
5,665
0
8,725
19,132
10,236
31
4,812
14,277
0
108,570
L
Sobek
Bipad
Sobek
7,813
885
0
3,841
26,144
31,573
0
14,565
11,579
23,260
0
W
18,317
1,596
2,326
4,572
14,832
7,699
2,641
5,422
9,311
93,008
0
L
Chaac
Leviato
Chaac
10,364
1,101
304
10,878
27,751
18,216
636
12,501
15,250
0
65,755
W
15,441
840
490
2,946
28,546
36,453
826
5,679
22,597
43,266
0
L
Hel
P0l1o
Hel
11,264
648
3,861
6,207
19,742
6,727
254
9,810
9,932
67,309
0
W
Sylvanus
Shоf
Sylvanus
20,713
5,232
12,029
10,477
18,396
19,302
3,551
3,668
14,105
74,643
14,228
L
12,128
5,685
0
5,558
17,693
5,537
2,366
6,080
11,613
0
96,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,574
Gold Earned
69,456
539
Minions Killed
594
0
Camps Cleared
0
2,131,047
Distance Traveled
2,248,886
20
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,843
471
112
5
0
435,138
3
W
Anhur
14,162
616
152
7
0
457,663
11
W
Loki
13,824
601
110
5
0
523,705
2
L
Sobek
9,344
406
34
1
0
421,782
4
W
Eset
14,308
622
149
6
0
449,982
10
L
Chaac
10,613
461
114
5
0
423,523
4
W
Ares
12,527
545
28
1
0
432,355
9
L
Hel
10,842
471
123
5
0
436,937
2
W
Sylvanus
14,635
636
155
7
0
385,181
6
L
Neith
10,932
475
156
7
0
413,667
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role