Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ceadric
Ne Zha
Level 107
God Stats
10W - 6L
1,584 SR
Queue Stats
334W - 303L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
Fraktalmrt
Sun Wukong
Level 143
God Stats
6W - 5L
1,580 SR
Queue Stats
258W - 241L
1,525 Elo+
Party 1
Thoth
Thoth
Hakinto
Thoth
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,623 Elo+
Party 1
Cupid
Cupid
ProfessorTiger
Cupid
Level 89
God Stats
10W - 7L
1,643 SR
Queue Stats
460W - 432L
1,542 Elo+
Solo
Team Averages
Level 124
1,561 SR
1,542 Elo+

VS

Team Averages
Level 138
1,648 SR
1,555 Elo+
Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Mowihs
Bellona
Level 151
God Stats
3W - 2L
1,789 SR
Queue Stats
90W - 105L
1,516 Elo+
Solo
Erlang Shen
Erlang Shen
Roofson
Erlang Shen
Level 121
God Stats
1W - 1L
1,926 SR
Queue Stats
111W - 104L
1,618 Elo+
Solo
Janus
Janus
paparazzii
Janus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
天气很好你也好么
Baron Samedi
Level 154
God Stats
1W - 2L
1,524 SR
Queue Stats
301W - 297L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 2 / 22
10,094
918
9,506
21,705
24,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Ceadric
Ne Zha
17
8 / 5 / 12
10,056
914
14,658
11,800
5,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Fraktalmrt
Sun Wukong
16
3 / 6 / 19
9,671
879
10,797
14,437
18,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
Hakinto
Thoth
16
9 / 2 / 17
10,283
935
17,903
9,049
3,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
9 / 2 / 18
10,674
970
19,657
13,698
6,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 6 / 6
7,083
644
8,478
9,744
2,213
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Mowihs
Bellona
16
5 / 7 / 9
9,788
890
12,839
24,411
19,737
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
Roofson
Erlang Shen
15
3 / 8 / 10
8,803
800
9,044
18,931
13,041
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
15
4 / 6 / 7
8,474
770
14,915
10,684
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 4 / 9
8,441
767
11,117
13,726
11,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
58
31
Kills
17
17
Deaths
31
88
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
22
6.5
L
Hachiman
 
Hachiman
2
6
6
0.83
W
Ne Zha
Ceadric
Ne Zha
8
5
12
2.8
W
Sun Wukong
Fraktalmrt
Sun Wukong
3
6
19
2.08
W
Thoth
Hakinto
Thoth
9
2
17
8.75
L
Bellona
Mowihs
Bellona
5
7
9
1.36
W
9
2
18
9
L
Erlang Shen
Roofson
Erlang Shen
3
8
10
1
L
Janus
4
6
7
1.25
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,521
Damage
56,393
70,689
Taken
77,496
58,406
Mitigated
49,259
25,617
Healing
27,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,506
178
394
5,908
21,705
24,103
910
8,627
12,798
19,315
0
L
Hachiman
 
Hachiman
8,478
3,493
80
1,339
9,744
2,213
0
4,201
5,439
0
14,668
W
Ne Zha
Ceadric
Ne Zha
14,658
2,027
1,010
1,661
11,800
5,539
331
3,274
8,305
0
27,118
W
Sun Wukong
Fraktalmrt
Sun Wukong
10,797
1,446
1,416
2,426
14,437
18,172
329
5,852
8,357
0
21,183
W
Thoth
Hakinto
Thoth
17,903
619
2,288
1,707
9,049
3,977
1,315
3,165
5,748
30,395
0
L
Bellona
Mowihs
Bellona
12,839
1,784
407
6,701
24,411
19,737
0
8,123
15,991
316
22,006
W
19,657
11,508
3,646
5,161
13,698
6,615
2,683
5,808
7,728
0
36,672
L
Erlang Shen
Roofson
Erlang Shen
9,044
3,620
1,777
4,089
18,931
13,041
0
4,699
13,935
1,016
11,584
L
Janus
14,915
381
1,015
1,450
10,684
2,435
0
4,302
6,253
27,348
0
L
11,117
741
4,748
5,639
13,726
11,833
40
6,084
7,430
22,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,778
Gold Earned
42,589
150
Minions Killed
94
0
Camps Cleared
0
1,040,842
Distance Traveled
930,764
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,094
918
50
5
0
214,628
0
L
Hachiman
7,083
644
10
1
0
138,212
1
W
Ne Zha
10,056
914
22
2
0
204,594
0
W
Sun Wukong
9,671
879
18
2
0
205,121
2
W
Thoth
10,283
935
25
2
0
220,646
0
L
Bellona
9,788
890
22
2
0
209,818
0
W
Cupid
10,674
970
35
3
0
195,853
1
L
Erlang Shen
8,803
800
10
1
0
183,422
0
L
Janus
8,474
770
33
3
0
197,097
2
L
Baron Samedi
8,441
767
19
2
0
202,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role