Player Matchup

Fenrir
Fenrir
FenrirIsMyPet
Fenrir
Level 68
God Stats
5W - 7L
1,360 SR
Queue Stats
70W - 41L
1,598 Elo+
Party 1
Skadi
Skadi
Kisame1996
Skadi
Level 116
God Stats
22W - 19L
1,609 SR
Queue Stats
183W - 183L
1,553 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SharukaChan
Morgan Le Fay
Level 84
God Stats
1W - 1L
1,592 SR
Queue Stats
121W - 99L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
aHairyWhiteGuy
Sun Wukong
Level 98
God Stats
0W - 1L
1,705 SR
Queue Stats
5W - 5L
1,538 Elo+
Solo
Atlas
Atlas
lilyahoo61
Atlas
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
589W - 583L
1,489 Elo+
Solo
Team Averages
Level 99
1,553 SR
1,546 Elo+

VS

Team Averages
Level 121
1,553 SR
1,503 Elo+
Nemesis
Nemesis
MjRauff
Nemesis
Level 154
God Stats
5W - 1L
1,748 SR
Queue Stats
102W - 92L
1,525 Elo+
Party 2
Chaac
Chaac
Saxaen
Chaac
Level 65
God Stats
10W - 1L
1,622 SR
Queue Stats
57W - 60L
1,490 Elo+
Party 2
Medusa
Medusa
Stalky88
Medusa
Level 144
God Stats
2W - 0L
1,530 SR
Queue Stats
91W - 75L
1,530 Elo+
Solo
Ra
Ra
rojasdominator
Ra
Level 98
God Stats
8W - 4L
1,454 SR
Queue Stats
363W - 353L
1,493 Elo+
Solo
Cthulhu
Cthulhu
thomas707
Cthulhu
Level 143
God Stats
13W - 20L
1,409 SR
Queue Stats
453W - 445L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,906
651
424
2,307
585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
5
0 / 3 / 0
3,423
571
1,944
3,421
837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SharukaChan
Morgan Le Fay
6
0 / 1 / 1
3,725
621
788
3,230
1,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
aHairyWhiteGuy
Sun Wukong
4
0 / 3 / 1
3,278
546
674
2,596
788
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Atlas
6
1 / 1 / 0
3,786
631
973
3,674
1,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MjRauff
Nemesis
7
1 / 0 / 2
4,123
687
637
2,698
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Saxaen
Chaac
8
3 / 2 / 0
4,858
810
2,011
4,333
2,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Stalky88
Medusa
7
1 / 0 / 2
4,168
695
2,815
2,981
602
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 0
4,412
735
1,176
2,257
680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
thomas707
Cthulhu
7
2 / 0 / 1
4,021
670
1,516
2,885
1,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
8
8
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
L
Skadi
0
3
0
0
W
Nemesis
MjRauff
Nemesis
1
0
2
2
W
Chaac
Saxaen
Chaac
3
2
0
1.5
L
Morgan Le Fay
SharukaChan
Morgan Le Fay
0
1
1
0.5
W
Medusa
Stalky88
Medusa
1
0
2
2
L
Sun Wukong
aHairyWhiteGuy
Sun Wukong
0
3
1
0.17
L
Atlas
1
1
0
1
W
1
1
0
1
W
Cthulhu
thomas707
Cthulhu
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,803
Damage
8,155
15,228
Taken
15,154
5,292
Mitigated
5,997
4,510
Healing
6,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
424
225
0
1,424
2,307
585
0
52
2,249
0
12,382
L
Skadi
1,944
509
0
271
3,421
837
0
409
2,869
0
12,508
W
Nemesis
MjRauff
Nemesis
637
186
0
1,018
2,698
848
628
59
2,639
0
15,361
W
Chaac
Saxaen
Chaac
2,011
687
0
1,885
4,333
2,693
147
195
4,138
0
18,151
L
Morgan Le Fay
SharukaChan
Morgan Le Fay
788
125
0
812
3,230
1,392
0
1,052
2,112
16,722
0
W
Medusa
Stalky88
Medusa
2,815
1,077
0
1,355
2,981
602
507
388
2,593
0
18,929
L
Sun Wukong
aHairyWhiteGuy
Sun Wukong
674
248
0
141
2,596
788
0
0
2,452
0
5,665
L
Atlas
973
420
72
1,790
3,674
1,690
0
848
2,638
7,533
0
W
1,176
190
66
880
2,257
680
0
729
1,528
22,662
0
W
Cthulhu
thomas707
Cthulhu
1,516
140
0
948
2,885
1,174
314
390
2,495
10,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,118
Gold Earned
21,582
119
Minions Killed
183
0
Camps Cleared
0
537,272
Distance Traveled
659,533
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,906
651
35
6
0
133,722
0
L
Skadi
3,423
571
24
4
0
107,825
2
W
Nemesis
4,123
687
37
6
0
165,266
1
W
Chaac
4,858
810
38
6
0
119,813
2
L
Morgan Le Fay
3,725
621
34
6
0
115,312
1
W
Medusa
4,168
695
39
7
0
109,666
0
L
Sun Wukong
3,278
546
17
3
0
70,077
0
L
Atlas
3,786
631
9
2
0
110,336
0
W
Ra
4,412
735
41
7
0
131,877
2
W
Cthulhu
4,021
670
28
5
0
132,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role