Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Bouffy
Bacchus
Level 29
God Stats
6W - 1L
1,484 SR
Queue Stats
81W - 45L
1,569 Elo+
Party 1
Bellona
Bellona
Fatidiqu3
Bellona
Level 21
God Stats
2W - 0L
1,719 SR
Queue Stats
8W - 2L
1,652 Elo+
Party 1
Da Ji
Da Ji
SyIvali
Da Ji
Level 46
God Stats
17W - 10L
1,655 SR
Queue Stats
85W - 82L
1,512 Elo+
Party 1
Izanami
Izanami
wilkson7012
Izanami
Level 129
God Stats
49W - 31L
1,697 SR
Queue Stats
138W - 109L
1,683 Elo+
Party 1
Team Averages
Level 77
1,611 SR
1,583 Elo+

VS

Team Averages
Level 74
1,489 SR
1,503 Elo+
Scylla
Scylla
Gladifin
Scylla
Level 116
God Stats
6W - 15L
1,336 SR
Queue Stats
248W - 266L
1,514 Elo+
Party 3
Rama
Rama
Jaapeee
Rama
Level 48
God Stats
7W - 7L
1,660 SR
Queue Stats
135W - 121L
1,537 Elo+
Party 3
Sun Wukong
Sun Wukong
Jasarel
Sun Wukong
Level 38
God Stats
5W - 6L
1,500 SR
Queue Stats
136W - 152L
1,497 Elo+
Party 2
Sol
Sol
Katinette
Sol
Level 49
God Stats
5W - 10L
1,450 SR
Queue Stats
327W - 315L
1,519 Elo+
Party 2
Atlas
Atlas
venomace93
Atlas
Level 120
God Stats
11W - 12L
1,500 SR
Queue Stats
433W - 500L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 3 / 3
7,321
666
7,876
8,464
3,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Bouffy
Bacchus
9
3 / 2 / 10
6,704
609
5,094
9,357
7,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bellona
Fatidiqu3
Bellona
11
1 / 0 / 1
6,698
609
3,370
5,635
4,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
SyIvali
Da Ji
12
8 / 1 / 2
7,243
658
9,042
7,664
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
wilkson7012
Izanami
13
7 / 0 / 3
8,104
737
5,026
5,878
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Gladifin
Scylla
9
1 / 4 / 1
5,274
479
3,594
8,279
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
Jaapeee
Rama
8
2 / 4 / 0
5,386
490
1,545
5,070
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Jasarel
Sun Wukong
9
0 / 1 / 0
5,478
498
3,230
6,737
4,440
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 5 / 2
6,009
546
6,801
9,064
2,989
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
6
0 / 7 / 1
4,291
390
1,528
10,017
3,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
21
Kills
6
6
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
3
1.17
W
Bacchus
Bouffy
Bacchus
3
2
10
4
W
Bellona
Fatidiqu3
Bellona
1
0
1
1.5
L
Scylla
Gladifin
Scylla
1
4
1
0.38
L
Rama
Jaapeee
Rama
2
4
0
0.5
L
Sun Wukong
Jasarel
Sun Wukong
0
1
0
0
L
3
5
2
0.8
W
Da Ji
SyIvali
Da Ji
8
1
2
9
L
Atlas
0
7
1
0.07
W
Izanami
wilkson7012
Izanami
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,408
Damage
16,698
36,998
Taken
39,167
19,246
Mitigated
13,951
12,406
Healing
8,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,876
3,924
0
3,823
8,464
3,032
3,354
4,569
3,895
43,508
6,549
W
Bacchus
Bouffy
Bacchus
5,094
1,250
197
2,444
9,357
7,031
27
3,583
5,774
10,741
0
W
Bellona
Fatidiqu3
Bellona
3,370
479
0
1,450
5,635
4,925
246
297
5,338
1,411
32,049
L
Scylla
Gladifin
Scylla
3,594
203
0
1,976
8,279
2,105
0
2,525
5,754
25,578
0
L
Rama
Jaapeee
Rama
1,545
1,421
0
600
5,070
998
0
1,743
3,327
0
17,962
L
Sun Wukong
Jasarel
Sun Wukong
3,230
633
0
2,060
6,737
4,440
0
628
6,109
0
26,054
L
6,801
2,694
0
3,046
9,064
2,989
0
4,974
4,090
32,376
0
W
Da Ji
SyIvali
Da Ji
9,042
2,531
0
2,238
7,664
2,590
0
2,675
4,989
0
31,927
L
Atlas
1,528
869
191
640
10,017
3,419
0
2,404
7,613
6,323
0
W
Izanami
wilkson7012
Izanami
5,026
3,411
0
2,254
5,878
1,668
1,649
799
5,079
0
56,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,070
Gold Earned
26,438
348
Minions Killed
216
0
Camps Cleared
0
1,084,041
Distance Traveled
989,623
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,321
666
94
9
0
195,442
3
W
Bacchus
6,704
609
7
1
0
233,286
9
W
Bellona
6,698
609
93
8
0
227,672
0
L
Scylla
5,274
479
54
5
0
190,763
2
L
Rama
5,386
490
42
4
0
199,857
5
L
Sun Wukong
5,478
498
63
6
0
226,455
2
L
Sol
6,009
546
51
5
0
174,869
2
W
Da Ji
7,243
658
52
5
0
215,530
2
L
Atlas
4,291
390
6
1
0
197,679
1
W
Izanami
8,104
737
102
9
0
212,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role