Player Matchup

Ymir
Ymir
JPacheS
Ymir
Level 59
God Stats
10W - 4L
1,876 SR
Queue Stats
121W - 140L
1,500 Elo+
Party 1
Discordia
Discordia
LLlmek
Discordia
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
alfor666
Fenrir
Level 41
God Stats
50W - 52L
1,476 SR
Queue Stats
243W - 299L
1,405 Elo+
Party 1
Team Averages
Level 39
1,617 SR
1,469 Elo+

VS

Team Averages
Level 75
1,421 SR
1,293 Elo+
Sol
Sol
Augon
Sol
Level 118
God Stats
9W - 7L
1,411 SR
Queue Stats
137W - 165L
1,399 Elo+
Solo
Charybdis
Charybdis
BloodFist101
Charybdis
Level 100
God Stats
1W - 2L
1,352 SR
Queue Stats
62W - 78L
1,371 Elo+
Solo
Mercury
Mercury
TemikPa
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,110 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JPacheS
Ymir
17
5 / 0 / 15
12,700
747
11,648
17,284
25,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
LLlmek
Discordia
14
4 / 5 / 11
11,085
652
9,221
9,481
3,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
alfor666
Fenrir
16
12 / 2 / 7
12,075
710
14,778
14,947
9,839
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Augon
Sol
15
4 / 5 / 2
11,732
690
17,195
16,612
4,561
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
BloodFist101
Charybdis
14
2 / 1 / 4
10,459
615
8,778
8,177
2,612
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
TemikPa
Mercury
12
1 / 15 / 1
9,247
544
2,231
16,900
4,585
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
21
Kills
7
7
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
Augon
Sol
4
5
2
1
L
Charybdis
BloodFist101
Charybdis
2
1
4
4
W
Ymir
JPacheS
Ymir
5
0
15
12.5
W
Discordia
LLlmek
Discordia
4
5
11
1.9
L
Mercury
TemikPa
Mercury
1
15
1
0.1
W
Fenrir
alfor666
Fenrir
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,647
Damage
28,204
41,712
Taken
41,689
39,027
Mitigated
11,758
11,783
Healing
4,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Augon
Sol
17,195
6,011
0
3,357
16,612
4,561
102
7,473
9,139
51,833
0
L
Charybdis
BloodFist101
Charybdis
8,778
4,221
0
790
8,177
2,612
0
5,461
2,716
0
31,320
W
Ymir
JPacheS
Ymir
11,648
2,858
294
6,212
17,284
25,263
248
5,591
11,693
39,927
0
W
Discordia
LLlmek
Discordia
9,221
911
0
923
9,481
3,925
1,309
4,992
4,489
38,600
0
L
Mercury
TemikPa
Mercury
2,231
906
0
342
16,900
4,585
0
8,216
8,684
0
11,034
W
Fenrir
alfor666
Fenrir
14,778
4,062
874
3,480
14,947
9,839
1,151
7,508
7,439
0
43,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
31,438
199
Minions Killed
158
13
Camps Cleared
3
915,622
Distance Traveled
789,783
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,732
690
76
4
0
246,046
0
L
Charybdis
10,459
615
57
3
1
295,932
13
W
Ymir
12,700
747
52
3
2
325,432
2
W
Discordia
11,085
652
80
5
3
248,121
2
L
Mercury
9,247
544
25
1
2
247,805
1
W
Fenrir
12,075
710
67
4
8
342,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role