Player Matchup

Fenrir
Fenrir
DragonKing_V
Fenrir
Level 127
God Stats
4W - 6L
1,402 SR
Queue Stats
153W - 142L
1,441 Elo+
Party 1
Hachiman
Hachiman
PressuredSlopes_
Hachiman
Level 129
God Stats
3W - 3L
1,375 SR
Queue Stats
220W - 228L
1,450 Elo+
Party 1
Kukulkan
Kukulkan
RipBucket
Kukulkan
Level 41
God Stats
105W - 129L
1,339 SR
Queue Stats
177W - 259L
1,258 Elo+
Solo
Team Averages
Level 99
1,372 SR
1,383 Elo+

VS

Team Averages
Level 114
1,466 SR
1,456 Elo+
Neith
Neith
Ali-Sh-2020
Neith
Level 122
God Stats
16W - 14L
1,411 SR
Queue Stats
108W - 127L
1,435 Elo+
Solo
Artio
Artio
Endas
Artio
Level 80
God Stats
3W - 8L
1,488 SR
Queue Stats
163W - 198L
1,361 Elo+
Solo
Merlin
Merlin
HiTopUchiha
Merlin
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 5
7,535
628
6,075
8,429
4,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 4
7,837
653
3,855
4,891
1,679
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
RipBucket
Kukulkan
12
2 / 0 / 6
7,909
659
9,335
3,917
1,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
7,322
610
6,995
8,077
2,610
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
Endas
Artio
10
0 / 4 / 1
6,718
560
1,592
11,253
10,439
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
10
0 / 2 / 1
6,880
573
3,871
5,615
1,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Fenrir
3
0
5
5.5
L
Artio
Endas
Artio
0
4
1
0.13
L
Merlin
0
2
1
0.25
W
3
1
4
5
W
Kukulkan
RipBucket
Kukulkan
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,265
Damage
12,458
17,237
Taken
24,945
7,521
Mitigated
14,813
4,910
Healing
3,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,995
2,231
0
1,477
8,077
2,610
0
3,592
4,485
0
26,683
W
Fenrir
6,075
1,307
0
841
8,429
4,432
0
2,168
6,261
0
13,783
L
Artio
Endas
Artio
1,592
307
152
2,072
11,253
10,439
0
4,411
6,842
6,432
0
L
Merlin
3,871
86
0
0
5,615
1,764
0
1,818
3,797
27,539
0
W
3,855
992
0
894
4,891
1,679
0
1,922
2,969
0
17,023
W
Kukulkan
RipBucket
Kukulkan
9,335
694
811
2,364
3,917
1,410
0
1,964
1,953
43,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,281
Gold Earned
20,920
139
Minions Killed
117
5
Camps Cleared
5
674,324
Distance Traveled
560,716
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,322
610
54
5
3
180,186
2
W
Fenrir
7,535
628
12
1
1
234,844
2
L
Artio
6,718
560
4
0
0
196,423
2
L
Merlin
6,880
573
59
5
2
184,107
0
W
Hachiman
7,837
653
31
3
2
210,897
0
W
Kukulkan
7,909
659
96
8
2
228,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role