Player Matchup

Anubis
Anubis
 
Anubis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dragoearth
Bacchus
Level 120
God Stats
17W - 26L
1,461 SR
Queue Stats
865W - 859L
1,525 Elo+
Solo
Bastet
Bastet
OlympiansSlayer
Bastet
Level 148
God Stats
5W - 5L
1,495 SR
Queue Stats
606W - 578L
1,575 Elo+
Solo
Chaac
Chaac
Sonicsamuria
Chaac
Level 64
God Stats
4W - 2L
1,416 SR
Queue Stats
30W - 22L
1,499 Elo+
Solo
Charybdis
Charybdis
Yoggoh
Charybdis
Level 61
God Stats
5W - 3L
1,511 SR
Queue Stats
300W - 284L
1,527 Elo+
Solo
Team Averages
Level 103
1,477 SR
1,525 Elo+

VS

Team Averages
Level 91
1,662 SR
1,492 Elo+
Raijin
Raijin
ABBS87ZULU
Raijin
Level 144
God Stats
0W - 1L
1,419 SR
Queue Stats
305W - 306L
1,470 Elo+
Party 1
Set
Set
DoYouEvenDerp
Set
Level 102
God Stats
9W - 16L
1,703 SR
Queue Stats
209W - 217L
1,434 Elo+
Party 1
Ullr
Ullr
Duelosk
Ullr
Level 91
God Stats
2W - 2L
1,710 SR
Queue Stats
136W - 137L
1,505 Elo+
Solo
Horus
Horus
ZEROThunda
Horus
Level 32
God Stats
14W - 10L
1,758 SR
Queue Stats
147W - 129L
1,598 Elo+
Solo
Achilles
Achilles
gdadd
Achilles
Level 85
God Stats
1W - 1L
1,718 SR
Queue Stats
162W - 186L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 3 / 8
8,099
540
9,287
6,259
2,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Dragoearth
Bacchus
12
5 / 2 / 10
7,750
517
5,573
9,612
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
8 / 1 / 6
9,581
639
8,925
8,305
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 0 / 9
7,713
514
11,267
11,398
9,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Yoggoh
Charybdis
15
6 / 2 / 0
8,987
599
10,024
9,967
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ABBS87ZULU
Raijin
10
1 / 6 / 5
6,633
442
4,291
7,912
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 5
7,534
502
8,390
12,528
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ullr
Duelosk
Ullr
12
2 / 6 / 3
7,344
490
5,429
12,067
2,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
10
4 / 3 / 4
7,324
488
5,157
15,249
11,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
gdadd
Achilles
10
0 / 5 / 2
6,019
401
3,889
13,453
9,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
27
23
Kills
8
8
Deaths
23
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
8
2.33
L
Raijin
ABBS87ZULU
Raijin
1
6
5
0.58
L
1
3
5
1.17
W
Bacchus
Dragoearth
Bacchus
5
2
10
5
L
Ullr
Duelosk
Ullr
2
6
3
0.58
W
8
1
6
11
W
1
0
9
5.5
W
Charybdis
Yoggoh
Charybdis
6
2
0
3
L
Horus
4
3
4
2
L
Achilles
gdadd
Achilles
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,076
Damage
27,156
45,541
Taken
61,209
29,575
Mitigated
30,723
19,667
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,287
615
0
2,819
6,259
2,865
546
1,456
4,647
52,634
0
L
Raijin
ABBS87ZULU
Raijin
4,291
395
0
396
7,912
2,272
31
4,135
3,734
33,213
0
L
8,390
4,049
0
5,330
12,528
4,663
0
3,138
9,144
0
49,470
W
Bacchus
Dragoearth
Bacchus
5,573
545
0
1,725
9,612
11,481
0
2,007
7,400
20,672
0
L
Ullr
Duelosk
Ullr
5,429
1,944
0
994
12,067
2,655
0
2,112
9,912
0
45,586
W
8,925
2,919
0
3,590
8,305
2,919
11
326
7,859
0
63,750
W
11,267
3,188
0
7,175
11,398
9,208
0
1,034
9,908
0
46,806
W
Charybdis
Yoggoh
Charybdis
10,024
5,514
0
4,358
9,967
3,102
702
191
9,740
0
67,002
L
Horus
5,157
1,870
1,355
3,862
15,249
11,821
26
2,621
12,385
0
15,055
L
Achilles
gdadd
Achilles
3,889
712
0
3,567
13,453
9,312
0
2,854
9,985
3,902
18,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,130
Gold Earned
34,854
452
Minions Killed
287
0
Camps Cleared
0
1,406,928
Distance Traveled
1,393,704
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,099
540
107
7
0
257,413
7
L
Raijin
6,633
442
65
4
0
247,660
4
L
Set
7,534
502
88
6
0
308,274
0
W
Bacchus
7,750
517
26
2
0
271,146
5
L
Ullr
7,344
490
85
6
0
262,879
3
W
Bastet
9,581
639
112
7
0
313,107
4
W
Chaac
7,713
514
83
6
0
291,554
4
W
Charybdis
8,987
599
124
8
0
273,708
5
L
Horus
7,324
488
16
1
0
300,387
7
L
Achilles
6,019
401
33
2
0
274,504
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role