Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
MaDDNNeS
Khepri
Level 104
God Stats
1W - 2L
1,672 SR
Queue Stats
1W - 4L
1,513 Elo+
Solo
Merlin
Merlin
NeikGrim
Merlin
Level 105
God Stats
6W - 3L
1,584 SR
Queue Stats
658W - 854L
1,361 Elo+
Solo
Hou Yi
Hou Yi
PasteTaster
Hou Yi
Level 82
God Stats
99W - 67L
1,601 SR
Queue Stats
462W - 346L
1,534 Elo+
Party 1
Team Averages
Level 103
1,571 SR
1,482 Elo+

VS

Team Averages
Level 111
1,580 SR
1,473 Elo+
Cupid
Cupid
CharueQc
Cupid
Level 68
God Stats
22W - 34L
1,454 SR
Queue Stats
52W - 88L
1,356 Elo+
Solo
Zeus
Zeus
NeedTwo
Zeus
Level 109
God Stats
3W - 2L
1,614 SR
Queue Stats
231W - 201L
1,614 Elo+
Solo
Loki
Loki
PraetorNelson
Loki
Level 126
God Stats
6W - 4L
1,598 SR
Queue Stats
138W - 128L
1,510 Elo+
Party 2
Nox
Nox
Really Reemz
Nox
Level 126
God Stats
3W - 0L
1,748 SR
Queue Stats
126W - 105L
1,539 Elo+
Party 2
Kuzenbo
Kuzenbo
Topeto315
Kuzenbo
Level 125
God Stats
3W - 3L
1,484 SR
Queue Stats
83W - 108L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
0 / 2 / 2
7,143
549
4,015
9,050
7,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
 
Hun Batz
12
2 / 2 / 3
7,002
539
4,154
8,031
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
MaDDNNeS
Khepri
9
0 / 3 / 4
6,075
467
3,480
9,315
8,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
NeikGrim
Merlin
10
0 / 3 / 1
6,171
475
1,794
6,332
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
10
5 / 2 / 0
6,262
482
5,614
7,152
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CharueQc
Cupid
10
1 / 2 / 5
6,239
480
7,234
4,628
1,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
NeedTwo
Zeus
14
3 / 2 / 0
8,081
622
6,637
5,344
1,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 3
7,490
576
4,981
7,625
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 5
7,561
582
4,874
4,119
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Topeto315
Kuzenbo
9
1 / 3 / 4
6,324
486
3,760
10,260
8,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
7
Kills
12
12
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
2
2
0.5
L
Hun Batz
 
Hun Batz
2
2
3
1.75
W
Cupid
CharueQc
Cupid
1
2
5
1.75
L
Khepri
MaDDNNeS
Khepri
0
3
4
0.67
W
Zeus
NeedTwo
Zeus
3
2
0
1.5
L
Merlin
NeikGrim
Merlin
0
3
1
0.17
L
Hou Yi
5
2
0
2.5
W
5
0
3
6.5
W
2
0
5
4.5
W
Kuzenbo
Topeto315
Kuzenbo
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,057
Damage
27,486
39,880
Taken
31,976
23,171
Mitigated
15,209
11,755
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,015
871
27
2,750
9,050
7,123
0
4,989
4,061
0
43,190
L
Hun Batz
 
Hun Batz
4,154
751
0
3,527
8,031
2,912
80
1,627
6,404
0
46,533
W
Cupid
CharueQc
Cupid
7,234
2,882
50
1,367
4,628
1,256
385
1,320
3,268
0
28,290
L
Khepri
MaDDNNeS
Khepri
3,480
143
790
2,093
9,315
8,538
109
2,094
7,221
12,427
0
W
Zeus
NeedTwo
Zeus
6,637
1,747
0
2,197
5,344
1,747
672
321
4,709
49,243
4,654
L
Merlin
NeikGrim
Merlin
1,794
179
0
497
6,332
1,978
0
4,041
2,291
26,769
0
L
Hou Yi
5,614
3,605
0
2,071
7,152
2,620
594
2,193
4,959
0
35,363
W
4,981
1,008
0
3,686
7,625
2,259
0
389
7,114
0
41,534
W
4,874
146
0
771
4,119
1,492
146
774
3,193
38,522
0
W
Kuzenbo
Topeto315
Kuzenbo
3,760
1,682
0
1,505
10,260
8,455
12
2,082
8,067
13,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
35,695
363
Minions Killed
333
0
Camps Cleared
0
1,233,777
Distance Traveled
1,249,949
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,143
549
111
9
0
268,183
2
L
Hun Batz
7,002
539
87
7
0
271,605
4
W
Cupid
6,239
480
44
3
0
228,588
5
L
Khepri
6,075
467
18
1
0
253,410
3
W
Zeus
8,081
622
101
8
0
236,157
2
L
Merlin
6,171
475
63
5
0
229,487
6
L
Hou Yi
6,262
482
84
6
0
211,092
2
W
Loki
7,490
576
79
6
0
280,774
2
W
Nox
7,561
582
91
7
0
274,915
2
W
Kuzenbo
6,324
486
18
1
0
229,515
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role