Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Bonetonetony
Nike
Level 29
God Stats
9W - 6L
1,614 SR
Queue Stats
112W - 101L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
Just A Bum4810
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 88L
1,544 Elo+
Solo
Susano
Susano
lospollos021
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 241L
1,561 Elo+
Solo
Janus
Janus
ruby_code60
Janus
Level 28
God Stats
5W - 7L
1,517 SR
Queue Stats
143W - 172L
1,517 Elo+
Solo
Team Averages
Level 28
1,526 SR
1,540 Elo+

VS

Team Averages
Level 18
1,587 SR
1,609 Elo+
Thoth
Thoth
Cultens
Thoth
Level 28
God Stats
1W - 0L
1,321 SR
Queue Stats
26W - 13L
1,643 Elo+
Solo
Ullr
Ullr
Dubzaborou
Ullr
Level 17
God Stats
6W - 1L
1,839 SR
Queue Stats
41W - 34L
1,549 Elo+
Solo
Nemesis
Nemesis
EIoNtk
Nemesis
Level 16
God Stats
11W - 4L
1,641 SR
Queue Stats
22W - 17L
1,524 Elo+
Solo
Artio
Artio
Gm Glen
Artio
Level 3
God Stats
2W - 0L
1,775 SR
Queue Stats
5W - 1L
1,838 Elo+
Solo
Kali
Kali
KINAYDUH
Kali
Level 27
God Stats
3W - 5L
1,358 SR
Queue Stats
96W - 102L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
1 / 2 / 0
4,937
449
1,752
3,969
1,138
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 2 / 0
5,315
483
5,616
8,920
3,673
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 2 / 1
4,802
437
1,565
6,142
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
10
3 / 4 / 1
6,021
547
5,922
8,226
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 1
5,183
471
2,688
5,560
2,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Cultens
Thoth
12
5 / 0 / 1
7,365
670
6,330
4,608
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 2
6,641
604
3,112
5,424
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Nemesis
EIoNtk
Nemesis
12
3 / 2 / 3
6,899
627
4,245
7,989
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
Gm Glen
Artio
12
5 / 2 / 2
7,013
638
6,990
13,076
6,225
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
5
0 / 0 / 2
4,544
413
524
1,631
515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
14
14
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
2
0
0.5
L
1
2
0
0.5
W
Thoth
Cultens
Thoth
5
0
1
5.5
W
1
2
2
1
W
Nemesis
EIoNtk
Nemesis
3
2
3
2.25
W
Artio
Gm Glen
Artio
5
2
2
3
L
0
2
1
0.25
W
Kali
0
0
2
1
L
Susano
3
4
1
0.88
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,543
Damage
21,201
32,817
Taken
32,728
15,931
Mitigated
12,056
8,748
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,752
752
0
1,304
3,969
1,138
197
1,218
2,751
0
20,921
L
5,616
1,510
0
2,857
8,920
3,673
0
5,703
3,217
913
24,214
W
Thoth
Cultens
Thoth
6,330
189
0
1,470
4,608
1,253
208
1,089
3,519
45,780
0
W
3,112
859
0
1,045
5,424
1,729
404
1,767
3,657
0
40,890
W
Nemesis
EIoNtk
Nemesis
4,245
2,811
0
1,694
7,989
2,334
0
414
7,575
0
45,651
W
Artio
Gm Glen
Artio
6,990
1,346
112
6,951
13,076
6,225
88
868
11,626
36,456
0
L
1,565
796
0
812
6,142
6,462
20
628
5,514
11,156
0
W
Kali
524
132
88
695
1,631
515
0
278
1,353
0
6,379
L
Susano
5,922
1,573
0
3,000
8,226
2,445
0
3,146
5,080
0
26,299
L
2,688
243
0
775
5,560
2,213
0
2,625
2,935
25,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,258
Gold Earned
32,462
211
Minions Killed
333
0
Camps Cleared
0
1,024,897
Distance Traveled
1,000,546
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,937
449
42
4
0
205,381
0
L
Nike
5,315
483
55
5
0
210,718
0
W
Thoth
7,365
670
87
8
0
223,188
1
W
Ullr
6,641
604
86
8
0
192,258
0
W
Nemesis
6,899
627
78
7
0
280,908
1
W
Artio
7,013
638
66
6
0
233,036
0
L
Kuzenbo
4,802
437
19
2
0
191,090
2
W
Kali
4,544
413
16
1
0
71,156
0
L
Susano
6,021
547
50
5
0
215,872
4
L
Janus
5,183
471
45
4
0
201,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role