Player Matchup

Merlin
Merlin
MengT
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,435 Elo+
Solo
Artio
Artio
SPAcE cADET II
Artio
Level 79
God Stats
11W - 8L
1,535 SR
Queue Stats
360W - 572L
1,279 Elo+
Solo
Anubis
Anubis
lorenzo_m_021
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,162 Elo+
Solo
Team Averages
Level 31
1,512 SR
1,292 Elo+

VS

Team Averages
Level 78
1,458 SR
1,410 Elo+
Artemis
Artemis
Kymurii
Artemis
Level 63
God Stats
1W - 0L
1,384 SR
Queue Stats
5W - 10L
1,192 Elo+
Solo
He Bo
He Bo
OGKyngNyce
He Bo
Level 29
God Stats
3W - 1L
1,672 SR
Queue Stats
112W - 78L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
noman18
Jormungandr
Level 142
God Stats
1W - 1L
1,318 SR
Queue Stats
138W - 113L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MengT
Merlin
8
0 / 3 / 1
5,874
587
2,374
6,580
1,572
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 1
6,253
625
2,542
11,159
8,634
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 6 / 0
6,410
641
3,229
7,906
3,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kymurii
Artemis
12
3 / 0 / 7
7,368
737
10,404
5,616
1,689
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
12
9 / 1 / 3
8,194
819
9,588
5,724
1,623
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
noman18
Jormungandr
11
1 / 0 / 8
7,257
726
2,036
5,415
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
13
13
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Artemis
Kymurii
Artemis
3
0
7
6.5
L
Merlin
MengT
Merlin
0
3
1
0.17
W
He Bo
9
1
3
10.5
L
0
4
1
0.13
L
1
6
0
0.17
W
Jormungandr
noman18
Jormungandr
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,145
Damage
22,028
25,645
Taken
16,755
13,389
Mitigated
7,051
4,819
Healing
2,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Kymurii
Artemis
10,404
3,110
252
860
5,616
1,689
858
3,451
2,165
0
24,411
L
Merlin
MengT
Merlin
2,374
137
185
594
6,580
1,572
0
3,107
3,473
13,349
0
W
He Bo
9,588
594
229
882
5,724
1,623
458
2,724
3,000
23,549
0
L
2,542
105
348
2,535
11,159
8,634
0
3,555
7,604
11,861
0
L
3,229
58
0
1,157
7,906
3,183
0
5,226
2,680
13,807
0
W
Jormungandr
noman18
Jormungandr
2,036
324
0
702
5,415
3,739
776
2,493
2,922
21,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,537
Gold Earned
22,819
75
Minions Killed
118
2
Camps Cleared
7
481,107
Distance Traveled
556,975
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,368
737
40
4
2
185,085
0
L
Merlin
5,874
587
26
3
1
149,732
0
W
He Bo
8,194
819
35
4
0
189,243
1
L
Artio
6,253
625
19
2
0
186,595
0
L
Anubis
6,410
641
30
3
1
144,780
0
W
Jormungandr
7,257
726
43
4
5
182,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role