Player Matchup

Bastet
Bastet
Blurgz
Bastet
Level 29
God Stats
3W - 2L
1,748 SR
Queue Stats
45W - 60L
1,382 Elo+
Solo
Set
Set
ItalianStallionn
Set
Level 29
God Stats
1W - 5L
1,268 SR
Queue Stats
8W - 17L
1,373 Elo+
Party 4
Ares
Ares
Madworld96
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sol
Sol
currymishi
Sol
Level 7
God Stats
1W - 1L
1,706 SR
Queue Stats
4W - 3L
1,503 Elo+
Party 3
Athena
Athena
tomon3
Athena
Level 5
God Stats
1W - 1L
1,756 SR
Queue Stats
1W - 9L
1,424 Elo+
Party 4
Team Averages
Level 15
1,596 SR
1,436 Elo+

VS

Team Averages
Level 16
1,460 SR
1,314 Elo+
Nike
Nike
Daydream7000
Nike
Level 21
God Stats
1W - 1L
1,232 SR
Queue Stats
10W - 17L
1,446 Elo+
Party 2
Hades
Hades
HLA Aluxes
Hades
Level 24
God Stats
15W - 12L
1,485 SR
Queue Stats
33W - 39L
1,372 Elo+
Party 1
Izanami
Izanami
JayAsl12
Izanami
Level 24
God Stats
10W - 11L
1,418 SR
Queue Stats
33W - 40L
1,369 Elo+
Party 1
Yemoja
Yemoja
Meowlancholy
Yemoja
Level 7
God Stats
2W - 1L
1,666 SR
Queue Stats
3W - 2L
1,248 Elo+
Party 2
Fenrir
Fenrir
Mieyan
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Blurgz
Bastet
17
6 / 4 / 2
10,966
609
14,003
15,840
5,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 11 / 2
6,821
379
2,110
15,923
5,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
1 / 10 / 2
7,840
436
5,041
18,332
14,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 2
8,112
451
4,267
13,058
4,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
tomon3
Athena
10
1 / 15 / 1
6,784
377
6,161
21,463
15,510
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
9,348
519
13,349
13,611
7,646
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
16
14 / 5 / 8
11,597
644
18,327
14,861
7,823
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JayAsl12
Izanami
18
18 / 1 / 2
12,504
695
23,225
13,158
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
14
1 / 1 / 9
8,365
465
3,358
5,647
4,005
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Mieyan
Fenrir
16
6 / 2 / 3
10,290
572
6,491
16,265
6,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
9
Kills
47
47
Deaths
10
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
Blurgz
Bastet
6
4
2
1.75
W
8
1
4
10
W
Hades
14
5
8
3.6
L
0
11
2
0.09
W
Izanami
JayAsl12
Izanami
18
1
2
19
L
1
10
2
0.2
W
Yemoja
1
1
9
5.5
W
Fenrir
Mieyan
Fenrir
6
2
3
3.75
L
1
7
2
0.29
L
Athena
tomon3
Athena
1
15
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,582
Damage
64,750
84,616
Taken
63,542
46,289
Mitigated
30,934
11,289
Healing
26,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Blurgz
Bastet
14,003
3,383
0
7,399
15,840
5,750
0
864
14,976
0
75,298
W
13,349
6,241
0
2,470
13,611
7,646
2,506
3,928
9,683
0
52,845
W
Hades
18,327
1,733
185
6,251
14,861
7,823
2,718
5,592
9,269
59,742
0
L
2,110
476
0
552
15,923
5,472
0
2,387
13,536
0
33,786
W
Izanami
JayAsl12
Izanami
23,225
18,402
0
5,477
13,158
5,087
5,166
1,510
11,648
0
111,790
L
5,041
656
0
505
18,332
14,719
301
7,672
10,660
17,362
0
W
Yemoja
3,358
1,787
3,696
969
5,647
4,005
1,400
1,452
4,195
17,260
0
W
Fenrir
Mieyan
Fenrir
6,491
1,758
0
7,367
16,265
6,373
0
2,583
13,682
0
64,653
L
4,267
1,640
0
2,204
13,058
4,838
742
5,545
7,513
33,817
2,783
L
Athena
tomon3
Athena
6,161
3,052
0
629
21,463
15,510
442
5,217
16,246
24,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,523
Gold Earned
52,104
294
Minions Killed
504
0
Camps Cleared
0
1,422,943
Distance Traveled
1,514,076
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,966
609
123
7
0
359,483
1
W
Nike
9,348
519
78
4
0
307,776
0
W
Hades
11,597
644
100
6
0
312,858
0
L
Set
6,821
379
46
3
0
259,624
0
W
Izanami
12,504
695
173
10
0
303,371
0
L
Ares
7,840
436
19
1
0
264,601
0
W
Yemoja
8,365
465
40
2
0
286,181
0
W
Fenrir
10,290
572
113
6
0
303,890
0
L
Sol
8,112
451
68
4
0
227,963
1
L
Athena
6,784
377
38
2
0
311,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role