Player Matchup

Achilles
Achilles
 
Achilles
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BasilicanPuma
Baron Samedi
Level 87
God Stats
5W - 0L
1,650 SR
Queue Stats
20W - 14L
1,548 Elo+
Party 2
Heimdallr
Heimdallr
Ch4irom4n
Heimdallr
Level 67
God Stats
1W - 1L
1,571 SR
Queue Stats
27W - 35L
1,448 Elo+
Party 2
Team Averages
Level 84
1,574 SR
1,499 Elo+

VS

Team Averages
Level 81
1,525 SR
1,611 Elo+
Cthulhu
Cthulhu
Deadpool690
Cthulhu
Level 39
God Stats
3W - 7L
1,602 SR
Queue Stats
18W - 44L
1,449 Elo+
Solo
Sol
Sol
jaymizal
Sol
Level 144
God Stats
1W - 2L
1,508 SR
Queue Stats
20W - 9L
1,737 Elo+
Party 1
Neith
Neith
littlepeasantboy
Neith
Level 59
God Stats
2W - 2L
1,464 SR
Queue Stats
6W - 4L
1,647 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 0 / 5
7,046
705
4,633
11,944
6,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
BasilicanPuma
Baron Samedi
12
4 / 0 / 2
7,614
761
6,969
4,161
1,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Ch4irom4n
Heimdallr
11
2 / 0 / 6
7,116
712
4,744
3,439
1,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Deadpool690
Cthulhu
8
0 / 5 / 0
5,974
597
3,719
11,524
7,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 1 / 0
5,578
558
2,581
3,673
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 2 / 0
5,656
566
5,088
4,596
1,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
5
4.5
W
Baron Samedi
BasilicanPuma
Baron Samedi
4
0
2
5
W
Heimdallr
Ch4irom4n
Heimdallr
2
0
6
5
L
Cthulhu
Deadpool690
Cthulhu
0
5
0
0
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,346
Damage
11,388
19,544
Taken
19,793
9,298
Mitigated
9,656
10,049
Healing
2,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,633
775
0
5,232
11,944
6,188
426
3,742
8,202
0
22,392
W
Baron Samedi
BasilicanPuma
Baron Samedi
6,969
937
1,342
2,594
4,161
1,876
533
2,070
2,091
32,406
0
W
Heimdallr
Ch4irom4n
Heimdallr
4,744
1,775
0
881
3,439
1,234
613
921
2,518
0
19,697
L
Cthulhu
Deadpool690
Cthulhu
3,719
522
0
836
11,524
7,428
0
5,211
6,106
8,385
0
L
2,581
771
0
803
3,673
1,069
0
1,108
2,385
10,851
1,781
L
5,088
1,553
0
460
4,596
1,159
0
911
3,604
0
17,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,776
Gold Earned
17,208
115
Minions Killed
58
5
Camps Cleared
3
569,337
Distance Traveled
487,130
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,046
705
30
3
3
209,978
2
W
Baron Samedi
7,614
761
52
5
1
174,425
2
W
Heimdallr
7,116
712
33
3
1
184,934
3
L
Cthulhu
5,974
597
4
0
0
197,745
0
L
Sol
5,578
558
27
3
2
120,583
3
L
Neith
5,656
566
27
3
1
168,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role