Player Matchup

Bastet
Bastet
 
Bastet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
AunDarion20
Set
Level 22
God Stats
5W - 6L
1,341 SR
Queue Stats
80W - 75L
1,479 Elo+
Solo
Nox
Nox
Neko_-No-_Otoko
Nox
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,065 Elo+
Solo
Geb
Geb
chibi_alucard13
Geb
Level 18
God Stats
22W - 20L
1,469 SR
Queue Stats
40W - 50L
1,403 Elo+
Solo
Kukulkan
Kukulkan
snipemystyle84
Kukulkan
Level 18
God Stats
9W - 5L
1,592 SR
Queue Stats
9W - 5L
1,473 Elo+
Solo
Team Averages
Level 18
1,481 SR
1,384 Elo+

VS

Team Averages
Level 11
1,496 SR
1,309 Elo+
Geb
Geb
BangBang604
Geb
Level 19
God Stats
17W - 16L
1,473 SR
Queue Stats
43W - 57L
1,292 Elo+
Solo
Ares
Ares
Chips2010au
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cupid
Cupid
Yessicaa__Latina
Cupid
Level 17
God Stats
38W - 35L
1,509 SR
Queue Stats
46W - 49L
1,431 Elo+
Solo
Poseidon
Poseidon
かさみあまと
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Party 1
Olorun
Olorun
ラーメンもみじ
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,110 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
10 / 0 / 20
10,922
1,214
11,436
9,246
4,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
15 / 1 / 15
11,581
1,287
13,575
7,449
3,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
3 / 4 / 20
9,652
1,072
5,470
8,364
3,828
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 1 / 22
10,180
1,131
12,437
11,235
7,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
19
13 / 1 / 15
11,602
1,289
18,798
5,379
2,453
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

314

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 3
9,345
1,038
6,425
20,821
9,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
0 / 8 / 0
7,692
855
968
10,128
5,334
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 3 / 0
10,519
1,169
12,496
11,397
7,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 10 / 3
8,720
969
9,680
12,458
3,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 13 / 2
8,286
921
4,749
16,813
5,344
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
15
44
Kills
7
7
Deaths
45
92
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
0
20
20
W
15
1
15
22.5
L
1
11
3
0.23
L
0
8
0
0
W
3
4
20
3.25
L
6
3
0
2
W
3
1
22
14
W
Kukulkan
13
1
15
20.5
L
0
10
3
0.15
L
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,716
Damage
34,318
41,673
Taken
71,617
21,830
Mitigated
31,346
6,442
Healing
1,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,436
2,884
0
2,890
9,246
4,158
0
5,534
3,712
0
22,029
W
13,575
6,016
0
174
7,449
3,568
0
3,826
3,623
0
19,466
L
6,425
617
0
572
20,821
9,339
0
9,369
11,101
20,209
0
L
968
179
0
0
10,128
5,334
0
3,208
6,695
3,925
0
W
5,470
1,239
0
430
8,364
3,828
0
4,019
4,345
14,054
0
L
12,496
7,197
223
188
11,397
7,843
0
6,879
4,350
0
33,996
W
12,437
2,202
78
2,600
11,235
7,823
0
5,968
5,267
23,337
0
W
Kukulkan
18,798
898
0
270
5,379
2,453
0
2,475
2,904
44,380
0
L
9,680
2,581
0
256
12,458
3,486
0
7,347
4,715
21,385
0
L
4,749
3,457
13
608
16,813
5,344
0
8,641
8,051
15,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,937
Gold Earned
44,562
154
Minions Killed
128
8
Camps Cleared
3
979,560
Distance Traveled
673,317
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,922
1,214
22
2
4
230,539
0
W
Set
11,581
1,287
15
2
0
201,507
0
L
Geb
9,345
1,038
19
2
1
153,657
1
L
Ares
7,692
855
9
1
0
99,357
1
W
Nox
9,652
1,072
23
3
1
148,305
1
L
Cupid
10,519
1,169
49
5
0
142,221
0
W
Geb
10,180
1,131
25
3
0
202,841
0
W
Kukulkan
11,602
1,289
69
8
3
196,368
0
L
Poseidon
8,720
969
31
3
1
139,150
0
L
Olorun
8,286
921
20
2
1
138,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role