Player Matchup

Cu Chulainn
Cu Chulainn
Bazurki
Cu Chulainn
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,606 Elo+
Party 2
Scylla
Scylla
captionINS4N0
Scylla
Level 14
God Stats
1W - 0L
1,745 SR
Queue Stats
6W - 3L
1,606 Elo+
Party 2
Medusa
Medusa
crackedmask609
Medusa
Level 27
God Stats
9W - 3L
1,808 SR
Queue Stats
49W - 46L
1,514 Elo+
Solo
Team Averages
Level 19
1,684 SR
1,575 Elo+

VS

Team Averages
Level 118
1,477 SR
1,497 Elo+
Fenrir
Fenrir
ISmoke lol8283
Fenrir
Level 95
God Stats
1W - 3L
1,432 SR
Queue Stats
197W - 197L
1,428 Elo+
Party 1
Cliodhna
Cliodhna
Musty Stoner
Cliodhna
Level 142
God Stats
10W - 15L
1,417 SR
Queue Stats
466W - 463L
1,542 Elo+
Party 1
Bastet
Bastet
PARANORMALPIGZ2
Bastet
Level 116
God Stats
10W - 6L
1,582 SR
Queue Stats
373W - 353L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Bazurki
Cu Chulainn
16
12 / 4 / 6
10,921
910
19,166
14,432
11,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 5 / 7
8,614
718
3,592
7,935
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 3 / 14
9,392
783
12,451
10,726
6,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 6
7,927
661
7,252
17,123
9,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cliodhna
Musty Stoner
Cliodhna
12
4 / 6 / 3
8,544
712
7,718
10,853
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
6 / 7 / 2
8,558
713
11,236
12,514
4,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
18
Kills
12
12
Deaths
18
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Bazurki
Cu Chulainn
12
4
6
3.75
L
2
5
6
1
L
Cliodhna
Musty Stoner
Cliodhna
4
6
3
0.92
L
6
7
2
1
W
3
5
7
1.3
W
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,209
Damage
26,206
33,093
Taken
40,490
20,046
Mitigated
18,627
6,444
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Bazurki
Cu Chulainn
19,166
5,494
0
4,940
14,432
11,504
1,040
358
14,074
4,945
32,470
L
7,252
1,721
0
2,860
17,123
9,838
0
2,923
13,554
0
20,077
L
Cliodhna
Musty Stoner
Cliodhna
7,718
630
0
896
10,853
4,475
0
1,412
9,139
0
23,874
L
11,236
2,340
0
1,308
12,514
4,314
184
1,557
10,546
0
23,698
W
3,592
514
0
357
7,935
1,657
360
119
7,816
19,208
0
W
12,451
4,839
0
1,147
10,726
6,885
1,022
301
10,425
0
36,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,927
Gold Earned
25,029
139
Minions Killed
106
8
Camps Cleared
3
668,988
Distance Traveled
664,627
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,921
910
51
4
1
234,544
1
L
Fenrir
7,927
661
25
2
1
224,550
5
L
Cliodhna
8,544
712
44
4
2
217,445
1
L
Bastet
8,558
713
37
3
0
222,632
0
W
Scylla
8,614
718
44
4
4
211,912
2
W
Medusa
9,392
783
44
4
3
222,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role