Player Matchup

Set
Set
 
Set
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Daydream7000
Nike
Level 20
God Stats
1W - 1L
1,303 SR
Queue Stats
10W - 17L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
LoneRangerDanger
Danzaburou
Level 23
God Stats
4W - 6L
1,414 SR
Queue Stats
19W - 32L
1,359 Elo+
Party 1
Ra
Ra
Meowlancholy
Ra
Level 6
God Stats
0W - 1L
1,303 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
wenkner
Cthulhu
Level 16
God Stats
8W - 5L
1,688 SR
Queue Stats
14W - 19L
1,434 Elo+
Party 1
Team Averages
Level 18
1,441 SR
1,454 Elo+

VS

Team Averages
Level 24
1,463 SR
1,453 Elo+
Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Destrinova
Zeus
Level 29
God Stats
2W - 0L
1,501 SR
Queue Stats
83W - 81L
1,492 Elo+
Solo
Nemesis
Nemesis
Heatsink2
Nemesis
Level 18
God Stats
16W - 13L
1,559 SR
Queue Stats
25W - 23L
1,452 Elo+
Solo
Achilles
Achilles
LePooky
Achilles
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
86W - 94L
1,414 Elo+
Solo
Izanami
Izanami
NrTAbyss
Izanami
Level 28
God Stats
1W - 2L
1,257 SR
Queue Stats
6W - 9L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
4
0 / 2 / 0
3,627
453
1,424
3,360
783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
4,139
517
2,124
3,906
1,106
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
LoneRangerDanger
Danzaburou
6
1 / 1 / 1
4,398
550
2,462
3,291
549
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 3 / 0
4,391
549
421
3,265
943
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
wenkner
Cthulhu
5
0 / 2 / 1
3,630
454
1,548
4,086
1,884
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 0 / 3
4,799
600
2,030
5,464
2,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 1
5,737
717
3,263
2,610
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Heatsink2
Nemesis
8
2 / 0 / 0
4,739
592
1,512
4,149
1,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
LePooky
Achilles
8
0 / 0 / 0
4,525
566
1,798
3,790
2,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
NrTAbyss
Izanami
9
3 / 1 / 0
5,190
649
2,303
4,032
907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
2
0
0
W
Hercules
 
Hercules
0
0
3
1.5
L
0
0
0
0
W
3
1
1
3.5
W
Nemesis
Heatsink2
Nemesis
2
0
0
2
W
Achilles
LePooky
Achilles
0
0
0
0
L
Danzaburou
LoneRangerDanger
Danzaburou
1
1
1
1.5
L
1
3
0
0.33
W
Izanami
NrTAbyss
Izanami
3
1
0
3
L
Cthulhu
wenkner
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,979
Damage
10,906
17,908
Taken
20,045
5,265
Mitigated
7,111
5,206
Healing
6,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,424
862
0
1,394
3,360
783
0
422
2,938
0
8,909
W
Hercules
 
Hercules
2,030
915
0
1,834
5,464
2,421
0
1,204
4,260
0
10,895
L
2,124
120
0
1,350
3,906
1,106
250
0
3,618
0
13,086
W
3,263
992
0
1,187
2,610
672
325
416
2,194
30,765
0
W
Nemesis
Heatsink2
Nemesis
1,512
958
0
220
4,149
1,015
201
24
4,125
0
23,044
W
Achilles
LePooky
Achilles
1,798
324
0
1,358
3,790
2,096
0
0
3,790
0
15,895
L
Danzaburou
LoneRangerDanger
Danzaburou
2,462
1,460
0
386
3,291
549
0
0
3,291
0
13,740
L
421
54
0
870
3,265
943
31
2,115
1,150
12,738
0
W
Izanami
NrTAbyss
Izanami
2,303
1,456
0
1,446
4,032
907
0
325
3,707
0
30,210
L
Cthulhu
wenkner
Cthulhu
1,548
626
0
1,206
4,086
1,884
0
726
3,360
7,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,185
Gold Earned
24,990
115
Minions Killed
242
0
Camps Cleared
0
710,145
Distance Traveled
818,159
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
3,627
453
26
3
0
88,648
2
W
Hercules
4,799
600
20
3
0
180,763
3
L
Nike
4,139
517
26
3
0
152,989
1
W
Zeus
5,737
717
66
8
0
143,802
4
W
Nemesis
4,739
592
49
6
0
177,155
0
W
Achilles
4,525
566
36
5
0
165,978
2
L
Danzaburou
4,398
550
27
3
0
165,810
0
L
Ra
4,391
549
25
3
0
128,359
0
W
Izanami
5,190
649
71
9
0
150,461
0
L
Cthulhu
3,630
454
11
1
0
174,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role