Player Matchup

Bastet
Bastet
 
Bastet
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Deas545
Nox
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 21L
1,707 Elo+
Party 1
Merlin
Merlin
MoonAstral79
Merlin
Level 21
God Stats
22W - 17L
1,496 SR
Queue Stats
27W - 20L
1,487 Elo+
Solo
Neith
Neith
lukemillerrr
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
xll-luka98-llx
Chaac
Level 103
God Stats
13W - 8L
1,596 SR
Queue Stats
367W - 362L
1,527 Elo+
Party 1
Team Averages
Level 32
1,518 SR
1,544 Elo+

VS

Team Averages
Level 21
1,610 SR
1,476 Elo+
Aphrodite
Aphrodite
Crosby88
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
Hundur4Hire
Tyr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,242 Elo+
Solo
Medusa
Medusa
VisitasDLG
Medusa
Level 28
God Stats
4W - 3L
1,807 SR
Queue Stats
109W - 102L
1,604 Elo+
Solo
Nemesis
Nemesis
Xanyk
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
bookofthedeadxd
Anubis
Level 16
God Stats
2W - 1L
1,744 SR
Queue Stats
11W - 7L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 1 / 6
8,702
622
6,823
9,945
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nox
11
4 / 5 / 6
7,136
510
2,293
7,211
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
10
2 / 3 / 4
6,944
496
4,205
4,619
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 7 / 9
5,929
424
2,189
6,139
1,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
19 / 2 / 4
10,271
734
13,741
13,577
12,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Crosby88
Aphrodite
8
2 / 11 / 2
5,938
424
1,656
9,922
7,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 8 / 3
5,123
366
1,772
10,362
8,074
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
VisitasDLG
Medusa
5
1 / 1 / 0
4,735
338
496
2,543
418
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Xanyk
Nemesis
7
0 / 6 / 0
5,175
370
1,251
6,840
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
15 / 3 / 0
9,413
672
12,170
9,830
4,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
29
Kills
18
18
Deaths
29
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
6
7
L
Aphrodite
Crosby88
Aphrodite
2
11
2
0.27
W
Nox
4
5
6
1.4
L
0
8
3
0.19
W
Merlin
2
3
4
1.33
L
Medusa
VisitasDLG
Medusa
1
1
0
1
L
Nemesis
Xanyk
Nemesis
0
6
0
0
L
15
3
0
5
W
0
7
9
0.64
W
19
2
4
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,251
Damage
17,345
41,491
Taken
39,497
20,419
Mitigated
21,746
10,839
Healing
8,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,823
2,273
0
7,054
9,945
3,013
0
1,558
8,387
0
64,441
L
Aphrodite
Crosby88
Aphrodite
1,656
692
783
1,230
9,922
7,055
65
1,428
8,494
8,942
0
W
Nox
2,293
580
0
1,008
7,211
2,005
981
3,802
3,409
21,947
0
L
1,772
598
0
459
10,362
8,074
0
2,672
7,622
0
12,169
W
Merlin
4,205
68
0
18
4,619
1,400
587
860
3,759
25,530
0
L
Medusa
VisitasDLG
Medusa
496
238
0
500
2,543
418
0
589
1,840
0
7,774
L
Nemesis
Xanyk
Nemesis
1,251
534
0
1,129
6,840
1,605
0
1,672
5,088
0
12,415
L
12,170
366
0
4,603
9,830
4,594
0
3,107
6,611
48,710
0
W
2,189
1,386
0
277
6,139
1,788
1,984
3,674
2,465
0
9,872
W
13,741
2,452
0
2,482
13,577
12,213
250
4,095
9,482
12,878
44,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,982
Gold Earned
30,384
319
Minions Killed
180
0
Camps Cleared
0
1,141,973
Distance Traveled
951,688
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,702
622
108
8
0
261,562
4
L
Aphrodite
5,938
424
13
1
0
232,887
2
W
Nox
7,136
510
37
3
0
230,763
0
L
Tyr
5,123
366
23
2
0
244,146
0
W
Merlin
6,944
496
55
4
0
212,469
0
L
Medusa
4,735
338
17
1
0
75,526
0
L
Nemesis
5,175
370
33
2
0
177,020
0
L
Anubis
9,413
672
94
7
0
222,109
3
W
Neith
5,929
424
19
1
0
164,962
4
W
Chaac
10,271
734
100
7
0
272,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role