Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GeorgeFloyd6574
Mulan
Level 54
God Stats
2W - 2L
1,432 SR
Queue Stats
364W - 191L
1,650 Elo+
Party 2
Bakasura
Bakasura
LesionMain23
Bakasura
Level 28
God Stats
20W - 9L
1,713 SR
Queue Stats
174W - 83L
1,666 Elo+
Party 2
Team Averages
Level 76
1,548 SR
1,605 Elo+

VS

Team Averages
Level 60
1,698 SR
1,696 Elo+
Sol
Sol
Ainxious
Sol
Level 29
God Stats
106W - 29L
1,857 SR
Queue Stats
275W - 106L
1,827 Elo+
Party 1
Ares
Ares
BelatedRoom_9
Ares
Level 121
God Stats
2W - 1L
1,404 SR
Queue Stats
29W - 29L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
ballerboy420
Gilgamesh
Level 29
God Stats
6W - 1L
1,833 SR
Queue Stats
168W - 65L
1,834 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 5 / 1
5,346
594
4,569
8,707
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 4 / 1
5,686
632
3,669
9,185
7,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
LesionMain23
Bakasura
8
1 / 4 / 0
5,792
644
1,298
6,517
2,179
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 6
7,813
868
9,751
5,262
2,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 0 / 11
7,511
835
2,958
7,562
7,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
ballerboy420
Gilgamesh
10
4 / 1 / 8
7,200
800
8,146
8,999
4,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
13
13
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
W
7
0
6
10
W
2
0
11
7.5
L
0
4
1
0.13
L
Bakasura
LesionMain23
Bakasura
1
4
0
0.25
W
Gilgamesh
ballerboy420
Gilgamesh
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,536
Damage
20,855
24,409
Taken
21,823
12,197
Mitigated
13,954
2,698
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,569
680
0
1,451
8,707
2,903
0
3,263
5,134
14,439
1,130
W
9,751
3,945
0
3,990
5,262
2,284
1,525
1,646
3,566
36,394
5,044
W
2,958
0
0
1,672
7,562
7,143
384
2,025
5,437
8,425
0
L
3,669
292
0
796
9,185
7,115
0
4,981
4,058
0
9,319
L
Bakasura
LesionMain23
Bakasura
1,298
948
0
451
6,517
2,179
0
3,730
2,753
0
3,501
W
Gilgamesh
ballerboy420
Gilgamesh
8,146
1,950
192
3,754
8,999
4,527
0
787
8,212
0
22,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,824
Gold Earned
22,524
53
Minions Killed
100
2
Camps Cleared
5
372,628
Distance Traveled
524,537
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,346
594
27
3
1
158,575
1
W
Sol
7,813
868
64
7
4
163,626
1
W
Ares
7,511
835
10
1
0
180,820
0
L
Mulan
5,686
632
15
2
0
110,169
1
L
Bakasura
5,792
644
11
1
1
103,884
1
W
Gilgamesh
7,200
800
26
3
1
180,091
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role