Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Darklay7
Jormungandr
Level 24
God Stats
46W - 38L
1,652 SR
Queue Stats
85W - 78L
1,622 Elo+
Solo
Vulcan
Vulcan
JhoynerKing
Vulcan
Level 29
God Stats
1W - 3L
1,599 SR
Queue Stats
74W - 56L
1,620 Elo+
Solo
Danzaburou
Danzaburou
YungWeejlit
Danzaburou
Level 28
God Stats
0W - 2L
1,467 SR
Queue Stats
9W - 10L
1,594 Elo+
Solo
Sun Wukong
Sun Wukong
vs7878
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 18
1,544 SR
1,567 Elo+

VS

Team Averages
Level 12
1,587 SR
1,625 Elo+
Scylla
Scylla
DummyQuicc
Scylla
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 27L
1,729 Elo+
Solo
Ymir
Ymir
Galoz50
Ymir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Khemti
King Arthur
Level 29
God Stats
15W - 21L
1,571 SR
Queue Stats
130W - 145L
1,406 Elo+
Solo
Anhur
Anhur
MaybeAceConcept
Anhur
Level 3
God Stats
6W - 0L
1,861 SR
Queue Stats
7W - 0L
1,866 Elo+
Solo
Nemesis
Nemesis
drnvers
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 3 / 0
3,605
515
352
4,553
631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
Darklay7
Jormungandr
9
2 / 1 / 1
5,264
752
4,135
4,649
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Vulcan
8
1 / 2 / 0
4,697
671
1,835
3,832
953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
YungWeejlit
Danzaburou
5
0 / 6 / 0
3,681
526
2,545
5,072
667
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
vs7878
Sun Wukong
3
1 / 3 / 0
3,448
493
250
3,266
937
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DummyQuicc
Scylla
9
1 / 1 / 0
5,209
744
1,355
2,783
826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Galoz50
Ymir
7
1 / 0 / 9
4,941
706
2,076
4,231
1,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Khemti
King Arthur
6
1 / 2 / 0
4,248
607
2,199
4,156
1,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
10 / 0 / 1
6,125
875
5,309
3,250
1,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
drnvers
Nemesis
6
1 / 1 / 0
4,217
602
872
5,103
1,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
14
15
Deaths
4
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
0
0
L
Jormungandr
Darklay7
Jormungandr
2
1
1
2.5
W
Scylla
DummyQuicc
Scylla
1
1
0
1
W
Ymir
Galoz50
Ymir
1
0
9
5.5
L
Vulcan
1
2
0
0.5
W
King Arthur
Khemti
King Arthur
1
2
0
0.5
W
10
0
1
10.5
L
Danzaburou
YungWeejlit
Danzaburou
0
6
0
0
W
Nemesis
drnvers
Nemesis
1
1
0
1
L
Sun Wukong
vs7878
Sun Wukong
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,117
Damage
11,811
21,372
Taken
19,523
6,129
Mitigated
6,915
2,150
Healing
5,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
352
69
0
239
4,553
631
80
369
4,122
0
8,611
L
Jormungandr
Darklay7
Jormungandr
4,135
1,614
0
685
4,649
2,941
7
0
4,469
26,001
0
W
Scylla
DummyQuicc
Scylla
1,355
459
0
582
2,783
826
0
1,304
1,479
27,978
0
W
Ymir
Galoz50
Ymir
2,076
529
0
1,026
4,231
1,885
100
285
3,946
4,959
0
L
Vulcan
1,835
304
0
189
3,832
953
0
1,454
2,271
23,690
0
W
King Arthur
Khemti
King Arthur
2,199
789
0
1,459
4,156
1,778
0
2,126
2,030
0
13,678
W
5,309
2,525
0
1,164
3,250
1,075
576
246
3,004
0
30,802
L
Danzaburou
YungWeejlit
Danzaburou
2,545
1,036
0
678
5,072
667
0
1,268
3,683
0
12,647
W
Nemesis
drnvers
Nemesis
872
423
0
1,302
5,103
1,351
0
2,009
3,094
0
13,708
L
Sun Wukong
vs7878
Sun Wukong
250
150
0
359
3,266
937
63
272
2,927
0
4,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,695
Gold Earned
24,740
154
Minions Killed
190
0
Camps Cleared
0
671,759
Distance Traveled
718,486
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,605
515
19
3
0
160,289
0
L
Jormungandr
5,264
752
54
8
0
142,505
0
W
Scylla
5,209
744
66
9
0
137,649
2
W
Ymir
4,941
706
7
1
0
140,787
2
L
Vulcan
4,697
671
51
7
0
133,757
1
W
King Arthur
4,248
607
29
4
0
135,876
0
W
Anhur
6,125
875
53
8
0
140,080
1
L
Danzaburou
3,681
526
23
3
0
121,596
0
W
Nemesis
4,217
602
35
5
0
164,094
0
L
Sun Wukong
3,448
493
7
1
0
113,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role