Player Matchup

Cthulhu
Cthulhu
BeastHunter047
Cthulhu
Level 23
God Stats
6W - 7L
1,553 SR
Queue Stats
45W - 47L
1,407 Elo+
Solo
Anubis
Anubis
ForgottenHeaven
Anubis
Level 44
God Stats
3W - 10L
1,304 SR
Queue Stats
75W - 117L
1,307 Elo+
Party 2
Kali
Kali
Hes_Smurfing_
Kali
Level 30
God Stats
8W - 5L
1,763 SR
Queue Stats
131W - 117L
1,621 Elo+
Solo
Xing Tian
Xing Tian
Lo-Thi-Ra
Xing Tian
Level 24
God Stats
4W - 5L
1,502 SR
Queue Stats
34W - 29L
1,537 Elo+
Solo
Artemis
Artemis
Senor Slosh
Artemis
Level 15
God Stats
0W - 2L
1,264 SR
Queue Stats
7W - 9L
1,415 Elo+
Party 2
Team Averages
Level 27
1,478 SR
1,457 Elo+

VS

Team Averages
Level 24
1,489 SR
1,464 Elo+
Mulan
Mulan
Epsilon7602
Mulan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 42L
1,411 Elo+
Party 1
Artio
Artio
Fixer81
Artio
Level 29
God Stats
2W - 0L
1,708 SR
Queue Stats
30W - 33L
1,427 Elo+
Party 1
Ullr
Ullr
lospollos021
Ullr
Level 29
God Stats
33W - 27L
1,627 SR
Queue Stats
253W - 241L
1,542 Elo+
Solo
Thor
Thor
qAEGISLORDp
Thor
Level 12
God Stats
3W - 0L
1,178 SR
Queue Stats
4W - 1L
1,509 Elo+
Solo
Nu Wa
Nu Wa
victory_dance91
Nu Wa
Level 25
God Stats
6W - 4L
1,431 SR
Queue Stats
11W - 9L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,305
406
7,208
16,995
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 6 / 1
6,546
364
1,244
8,214
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 2 / 0
10,721
596
6,469
14,043
7,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Lo-Thi-Ra
Xing Tian
16
6 / 1 / 0
10,170
565
13,908
16,273
16,219
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Artemis
Senor Slosh
Artemis
13
1 / 8 / 2
7,886
438
4,392
13,588
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,376
521
11,374
17,249
11,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Fixer81
Artio
12
1 / 2 / 6
7,940
441
3,011
9,556
7,276
Magic Focus

Magic Focus

+20
Magical Power

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

19
12 / 0 / 4
12,114
673
18,764
13,390
5,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 3 / 1
7,891
438
1,497
11,360
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 4 / 1
9,844
547
11,951
9,899
2,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
13
Kills
21
21
Deaths
14
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
2
5
2
0.6
W
Artio
Fixer81
Artio
1
2
6
2
L
0
6
1
0.08
L
6
2
0
3
L
Xing Tian
Lo-Thi-Ra
Xing Tian
6
1
0
6
L
Artemis
Senor Slosh
Artemis
1
8
2
0.25
W
12
0
4
14
W
3
3
1
1.17
W
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,221
Damage
46,597
69,113
Taken
61,454
38,125
Mitigated
30,388
17,610
Healing
24,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,208
714
606
1,914
16,995
9,095
330
2,409
14,402
33,923
0
W
11,374
1,112
200
7,880
17,249
11,695
114
9,978
7,243
7,214
52,480
W
Artio
Fixer81
Artio
3,011
611
878
2,219
9,556
7,276
70
5,583
3,730
8,415
0
L
1,244
165
0
675
8,214
2,561
0
2,301
5,599
15,047
0
L
6,469
2,714
497
5,496
14,043
7,387
2,520
4,291
9,462
0
82,834
L
Xing Tian
Lo-Thi-Ra
Xing Tian
13,908
341
0
4,220
16,273
16,219
154
2,751
12,184
63,912
0
L
Artemis
Senor Slosh
Artemis
4,392
2,361
909
3,293
13,588
2,863
1,896
3,266
10,064
0
40,717
W
18,764
8,652
0
6,148
13,390
5,240
1,815
4,587
8,190
0
103,683
W
1,497
154
0
3,696
11,360
3,496
286
554
10,691
0
39,114
W
11,951
2,042
926
2,806
9,899
2,681
2,720
500
9,240
63,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,628
Gold Earned
47,165
446
Minions Killed
508
0
Camps Cleared
0
1,517,031
Distance Traveled
1,591,921
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,305
406
56
3
0
353,635
1
W
Mulan
9,376
521
127
7
0
294,167
0
W
Artio
7,940
441
12
1
0
302,111
1
L
Anubis
6,546
364
34
2
0
208,940
0
L
Kali
10,721
596
150
8
0
367,127
2
L
Xing Tian
10,170
565
123
7
0
285,002
1
L
Artemis
7,886
438
83
5
0
302,327
0
W
Ullr
12,114
673
178
10
0
347,745
4
W
Thor
7,891
438
68
4
0
334,288
1
W
Nu Wa
9,844
547
123
7
0
313,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role