Player Matchup

Sol
Sol
Herfodr
Sol
Level 60
God Stats
10W - 10L
1,450 SR
Queue Stats
69W - 91L
1,320 Elo+
Party 3
Hachiman
Hachiman
SimetrasDad
Hachiman
Level 107
God Stats
7W - 9L
1,609 SR
Queue Stats
200W - 210L
1,404 Elo+
Party 2
Cthulhu
Cthulhu
Snyderboy42
Cthulhu
Level 79
God Stats
7W - 6L
1,513 SR
Queue Stats
71W - 75L
1,415 Elo+
Party 3
Guan Yu
Guan Yu
TheDreadRoberts
Guan Yu
Level 136
God Stats
9W - 3L
1,762 SR
Queue Stats
215W - 221L
1,395 Elo+
Party 2
Arachne
Arachne
twistedfate513
Arachne
Level 122
God Stats
8W - 7L
1,627 SR
Queue Stats
168W - 165L
1,414 Elo+
Party 3
Team Averages
Level 101
1,592 SR
1,390 Elo+

VS

Team Averages
Level 69
1,496 SR
1,358 Elo+
Xbalanque
Xbalanque
CustomBlunt710
Xbalanque
Level 50
God Stats
2W - 4L
1,502 SR
Queue Stats
84W - 125L
1,303 Elo+
Party 1
Khepri
Khepri
K0D14K5934
Khepri
Level 141
God Stats
1W - 0L
1,458 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Charybdis
Charybdis
Kuraikage2019
Charybdis
Level 40
God Stats
7W - 6L
1,417 SR
Queue Stats
110W - 131L
1,261 Elo+
Party 1
Thor
Thor
Racc00nKing2493
Thor
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 237L
1,354 Elo+
Party 1
Sol
Sol
Warmur
Sol
Level 66
God Stats
6W - 4L
1,602 SR
Queue Stats
46W - 53L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
8
2 / 3 / 0
5,271
527
4,146
7,185
2,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
SimetrasDad
Hachiman
9
1 / 0 / 2
5,074
507
4,254
5,202
1,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Snyderboy42
Cthulhu
7
0 / 2 / 3
4,831
483
3,647
7,190
3,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,305
531
1,441
7,230
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

10
5 / 4 / 1
6,249
625
3,162
7,262
3,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CustomBlunt710
Xbalanque
11
5 / 3 / 2
6,845
685
5,479
7,732
2,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Khepri
K0D14K5934
Khepri
9
0 / 1 / 1
5,437
544
1,426
5,558
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Kuraikage2019
Charybdis
9
1 / 1 / 0
5,283
528
5,229
5,349
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

10
2 / 2 / 2
6,072
607
2,414
6,941
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Warmur
Sol
12
2 / 1 / 1
6,715
672
6,266
4,194
1,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
8
Kills
10
11
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
CustomBlunt710
Xbalanque
5
3
2
2
L
Sol
2
3
0
0.67
W
Khepri
K0D14K5934
Khepri
0
1
1
0.5
W
Charybdis
Kuraikage2019
Charybdis
1
1
0
1
W
2
2
2
1.5
L
Hachiman
SimetrasDad
Hachiman
1
0
2
2
L
Cthulhu
Snyderboy42
Cthulhu
0
2
3
0.75
L
0
2
1
0.25
W
Sol
Warmur
Sol
2
1
1
2.5
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
20,814
34,069
Taken
29,774
14,055
Mitigated
11,637
9,448
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
CustomBlunt710
Xbalanque
5,479
2,150
56
1,524
7,732
2,652
0
2,693
5,000
0
25,965
L
Sol
4,146
937
0
2,110
7,185
2,290
104
1,804
5,381
20,128
2,055
W
Khepri
K0D14K5934
Khepri
1,426
0
383
1,827
5,558
3,784
41
1,324
4,234
9,990
0
W
Charybdis
Kuraikage2019
Charybdis
5,229
2,788
0
2,028
5,349
1,864
1,255
1,360
3,989
0
38,146
W
2,414
701
0
2,814
6,941
2,104
0
1,775
5,166
0
28,865
L
Hachiman
SimetrasDad
Hachiman
4,254
2,192
0
1,395
5,202
1,113
0
480
4,722
0
27,426
L
Cthulhu
Snyderboy42
Cthulhu
3,647
595
0
1,046
7,190
3,569
0
2,029
5,161
13,150
0
L
1,441
0
0
2,826
7,230
3,962
450
3,101
4,129
0
22,235
W
Sol
Warmur
Sol
6,266
2,609
0
2,160
4,194
1,233
1,968
612
3,492
38,169
0
L
3,162
2,024
0
2,071
7,262
3,121
0
278
6,984
0
26,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,730
Gold Earned
30,352
219
Minions Killed
289
0
Camps Cleared
0
1,028,395
Distance Traveled
975,511
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,845
685
48
5
0
203,725
1
L
Sol
5,271
527
45
5
0
197,919
0
W
Khepri
5,437
544
18
2
0
197,347
5
W
Charybdis
5,283
528
82
8
0
180,505
2
W
Thor
6,072
607
60
6
0
222,512
3
L
Hachiman
5,074
507
45
5
0
192,267
2
L
Cthulhu
4,831
483
14
1
0
215,853
1
L
Guan Yu
5,305
531
58
6
0
219,521
3
W
Sol
6,715
672
81
8
0
171,422
1
L
Arachne
6,249
625
57
6
0
202,835
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role