Player Matchup

Zeus
Zeus
 
Zeus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AnubisBotGod
Bastet
Level 94
God Stats
6W - 3L
1,804 SR
Queue Stats
146W - 97L
1,594 Elo+
Party 2
Bacchus
Bacchus
McPhakitson
Bacchus
Level 40
God Stats
20W - 8L
1,715 SR
Queue Stats
145W - 132L
1,578 Elo+
Party 2
Team Averages
Level 77
1,673 SR
1,557 Elo+

VS

Team Averages
Level 56
1,692 SR
1,526 Elo+
Kukulkan
Kukulkan
Gokullies
Kukulkan
Level 57
God Stats
6W - 5L
1,800 SR
Queue Stats
20W - 29L
1,394 Elo+
Party 1
Odin
Odin
JayJayTf
Odin
Level 90
God Stats
1W - 2L
1,441 SR
Queue Stats
51W - 73L
1,378 Elo+
Party 1
Rama
Rama
girlbulge
Rama
Level 22
God Stats
4W - 1L
1,833 SR
Queue Stats
88W - 22L
1,806 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
4 / 0 / 6
7,574
757
7,824
3,210
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
13
8 / 2 / 4
8,215
822
6,986
7,713
2,937
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
McPhakitson
Bacchus
12
2 / 0 / 11
8,171
817
3,440
7,241
7,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Gokullies
Kukulkan
9
0 / 5 / 2
5,895
590
3,736
5,500
1,895
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
9
1 / 6 / 1
6,019
602
2,680
10,400
5,600
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
9
1 / 3 / 1
5,978
598
3,336
4,678
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
2
2
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
0
6
7
W
Bastet
8
2
4
5
L
Kukulkan
Gokullies
Kukulkan
0
5
2
0.2
L
Odin
1
6
1
0.25
W
Bacchus
McPhakitson
Bacchus
2
0
11
7.5
L
Rama
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,250
Damage
9,752
18,164
Taken
20,578
11,702
Mitigated
9,304
5,894
Healing
570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,824
142
0
320
3,210
1,072
740
156
3,054
32,433
0
W
Bastet
6,986
1,435
0
2,535
7,713
2,937
332
2,606
5,107
0
32,836
L
Kukulkan
Gokullies
Kukulkan
3,736
381
0
264
5,500
1,895
0
2,738
2,604
20,359
0
L
Odin
2,680
648
0
0
10,400
5,600
0
5,796
4,320
0
8,262
W
Bacchus
McPhakitson
Bacchus
3,440
352
178
2,861
7,241
7,693
238
1,537
5,704
6,008
0
L
Rama
3,336
1,740
0
306
4,678
1,809
0
2,338
2,234
0
15,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,960
Gold Earned
17,892
138
Minions Killed
96
9
Camps Cleared
1
551,105
Distance Traveled
446,187
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,574
757
70
7
2
168,504
4
W
Bastet
8,215
822
59
6
7
187,616
3
L
Kukulkan
5,895
590
42
4
0
159,099
1
L
Odin
6,019
602
24
2
0
127,650
0
W
Bacchus
8,171
817
9
1
0
194,985
1
L
Rama
5,978
598
30
3
1
159,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role