Player Matchup

The Morrigan
The Morrigan
BeebzHasDadJokes
The Morrigan
Level 145
God Stats
0W - 5L
1,318 SR
Queue Stats
160W - 216L
1,345 Elo+
Party 1
Gilgamesh
Gilgamesh
MantiCoPro
Gilgamesh
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 155L
1,321 Elo+
Party 1
Nemesis
Nemesis
Nardy01
Nemesis
Level 78
God Stats
1W - 3L
1,405 SR
Queue Stats
269W - 368L
1,350 Elo+
Solo
Yemoja
Yemoja
SIuqs
Yemoja
Level 57
God Stats
8W - 10L
1,375 SR
Queue Stats
118W - 146L
1,303 Elo+
Solo
Chiron
Chiron
SantexReapx
Chiron
Level 84
God Stats
13W - 10L
1,509 SR
Queue Stats
353W - 429L
1,347 Elo+
Solo
Team Averages
Level 86
1,421 SR
1,333 Elo+

VS

Team Averages
Level 86
1,469 SR
1,358 Elo+
Skadi
Skadi
Dyn4stY17
Skadi
Level 92
God Stats
22W - 24L
1,453 SR
Queue Stats
162W - 179L
1,329 Elo+
Solo
Chiron
Chiron
HartfordBrahmana
Chiron
Level 123
God Stats
2W - 0L
1,675 SR
Queue Stats
139W - 170L
1,345 Elo+
Solo
Hera
Hera
King_OfTheFellas
Hera
Level 58
God Stats
5W - 1L
1,506 SR
Queue Stats
87W - 99L
1,384 Elo+
Solo
Achilles
Achilles
LethalWAGSTAFF
Achilles
Level 89
God Stats
20W - 17L
1,543 SR
Queue Stats
119W - 118L
1,387 Elo+
Solo
Da Ji
Da Ji
WigglyPeansU
Da Ji
Level 68
God Stats
3W - 6L
1,166 SR
Queue Stats
168W - 205L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BeebzHasDadJokes
The Morrigan
14
2 / 6 / 1
9,228
486
6,125
11,122
4,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
MantiCoPro
Gilgamesh
15
5 / 5 / 2
10,051
529
9,997
20,665
14,220
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Nardy01
Nemesis
13
1 / 5 / 1
8,571
451
7,205
16,206
7,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
SIuqs
Yemoja
14
1 / 1 / 4
8,719
459
3,162
14,192
14,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
15
7 / 6 / 1
9,777
515
16,662
16,375
4,586
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dyn4stY17
Skadi
15
0 / 6 / 6
8,836
465
8,319
11,631
3,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
4 / 0 / 6
11,367
598
9,260
9,435
4,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
3 / 5 / 4
9,454
498
7,600
8,985
5,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
17
7 / 1 / 2
10,630
559
18,556
18,791
13,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
9 / 4 / 4
11,315
596
11,243
14,015
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
16
Kills
23
23
Deaths
16
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
BeebzHasDadJokes
The Morrigan
2
6
1
0.42
W
Skadi
Dyn4stY17
Skadi
0
6
6
0.5
W
4
0
6
7
W
3
5
4
1
W
Achilles
7
1
2
8
L
Gilgamesh
MantiCoPro
Gilgamesh
5
5
2
1.2
L
Nemesis
Nardy01
Nemesis
1
5
1
0.3
L
Yemoja
SIuqs
Yemoja
1
1
4
3
L
Chiron
7
6
1
1.25
W
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,151
Damage
54,978
78,560
Taken
62,857
44,553
Mitigated
31,899
16,210
Healing
19,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
BeebzHasDadJokes
The Morrigan
6,125
806
0
1,577
11,122
4,556
836
1,005
9,852
55,967
4,883
W
Skadi
Dyn4stY17
Skadi
8,319
3,233
532
1,591
11,631
3,008
2,598
1,282
10,349
0
51,226
W
9,260
1,941
787
3,818
9,435
4,080
2,258
2,896
6,539
0
89,870
W
7,600
1,997
82
917
8,985
5,175
1,246
511
8,474
43,671
0
W
Achilles
18,556
6,557
1,041
5,696
18,791
13,967
1,066
3,174
15,617
0
55,477
L
Gilgamesh
MantiCoPro
Gilgamesh
9,997
2,085
0
1,993
20,665
14,220
103
3,499
16,756
6,555
40,853
L
Nemesis
Nardy01
Nemesis
7,205
2,794
0
390
16,206
7,076
266
2,273
13,819
0
56,141
L
Yemoja
SIuqs
Yemoja
3,162
712
3,616
4,598
14,192
14,115
157
0
14,192
21,466
0
L
Chiron
16,662
5,309
829
3,207
16,375
4,586
27
262
16,068
0
73,231
W
11,243
2,787
0
4,819
14,015
5,669
1,350
1,448
12,567
0
63,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,346
Gold Earned
51,602
471
Minions Killed
524
0
Camps Cleared
0
1,716,296
Distance Traveled
1,858,105
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,228
486
130
7
0
341,468
1
W
Skadi
8,836
465
91
5
0
333,367
0
W
Chiron
11,367
598
170
9
0
378,459
5
W
Hera
9,454
498
77
4
0
343,238
0
W
Achilles
10,630
559
67
4
0
407,592
1
L
Gilgamesh
10,051
529
91
5
0
343,144
0
L
Nemesis
8,571
451
101
5
0
390,586
3
L
Yemoja
8,719
459
29
2
0
330,314
2
L
Chiron
9,777
515
120
6
0
310,784
1
W
Da Ji
11,315
596
119
6
0
395,449
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role