Player Matchup

Mercury
Mercury
BloodFakiest
Mercury
Level 107
God Stats
6W - 5L
1,470 SR
Queue Stats
50W - 41L
1,507 Elo+
Party 2
Ah Puch
Ah Puch
PURPLENURPULE
Ah Puch
Level 86
God Stats
24W - 16L
1,599 SR
Queue Stats
82W - 93L
1,396 Elo+
Solo
Chaac
Chaac
RecruitRushOBJ
Chaac
Level 101
God Stats
3W - 3L
1,318 SR
Queue Stats
88W - 78L
1,404 Elo+
Solo
Izanami
Izanami
Thy BluntDoctor
Izanami
Level 40
God Stats
8W - 4L
1,633 SR
Queue Stats
48W - 41L
1,430 Elo+
Party 2
Sylvanus
Sylvanus
V12 NomNom
Sylvanus
Level 29
God Stats
8W - 3L
1,622 SR
Queue Stats
125W - 124L
1,371 Elo+
Party 2
Team Averages
Level 73
1,528 SR
1,422 Elo+

VS

Team Averages
Level 51
1,347 SR
1,299 Elo+
Loki
Loki
BaconBattler
Loki
Level 48
God Stats
7W - 4L
1,203 SR
Queue Stats
49W - 55L
1,320 Elo+
Party 1
Danzaburou
Danzaburou
BonkajSC
Danzaburou
Level 18
God Stats
3W - 4L
1,290 SR
Queue Stats
26W - 32L
1,288 Elo+
Party 1
King Arthur
King Arthur
ColbaltDevil
King Arthur
Level 90
God Stats
10W - 8L
1,572 SR
Queue Stats
185W - 192L
1,401 Elo+
Solo
Athena
Athena
DiggerNick14
Athena
Level 52
God Stats
0W - 2L
1,172 SR
Queue Stats
36W - 50L
1,366 Elo+
Party 3
Scylla
Scylla
SwEGen0T
Scylla
Level 45
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 37L
1,118 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BloodFakiest
Mercury
10
3 / 2 / 0
6,100
610
1,483
6,098
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
11
2 / 3 / 0
6,497
650
6,579
5,710
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
4 / 0 / 1
6,959
696
5,784
6,067
3,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
2 / 2 / 5
5,869
587
6,553
4,751
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
V12 NomNom
Sylvanus
11
5 / 2 / 3
6,473
647
6,967
7,668
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 4
6,219
622
7,993
7,303
2,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
BonkajSC
Danzaburou
7
0 / 4 / 1
4,570
457
1,475
6,228
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ColbaltDevil
King Arthur
8
0 / 4 / 0
4,685
469
3,542
7,610
5,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
9
3 / 3 / 2
5,708
571
2,699
9,833
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
SwEGen0T
Scylla
8
2 / 3 / 1
5,284
528
1,414
4,588
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
16
Kills
9
9
Deaths
16
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
2
4
3
W
Mercury
BloodFakiest
Mercury
3
2
0
1.5
L
Danzaburou
BonkajSC
Danzaburou
0
4
1
0.13
L
King Arthur
ColbaltDevil
King Arthur
0
4
0
0
L
Athena
3
3
2
1.33
W
Ah Puch
2
3
0
0.67
W
4
0
1
4.5
L
Scylla
SwEGen0T
Scylla
2
3
1
0.83
W
2
2
5
2.25
W
Sylvanus
V12 NomNom
Sylvanus
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,366
Damage
17,123
30,294
Taken
35,562
11,645
Mitigated
14,731
11,404
Healing
8,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,993
3,327
0
2,380
7,303
2,252
0
2,875
4,360
0
32,196
W
Mercury
BloodFakiest
Mercury
1,483
1,181
0
2,922
6,098
1,523
0
361
5,737
0
26,236
L
Danzaburou
BonkajSC
Danzaburou
1,475
414
0
965
6,228
1,383
78
2,563
3,665
0
17,438
L
King Arthur
ColbaltDevil
King Arthur
3,542
1,342
0
616
7,610
5,492
0
264
6,874
2,715
18,116
L
Athena
2,699
697
726
2,688
9,833
4,069
0
3,554
6,279
12,455
0
W
Ah Puch
6,579
284
0
2,037
5,710
1,551
930
1,171
4,489
38,742
0
W
5,784
1,907
0
3,025
6,067
3,676
342
688
5,379
1,744
29,602
L
Scylla
SwEGen0T
Scylla
1,414
261
0
670
4,588
1,535
0
3,326
1,262
16,844
0
W
6,553
3,580
181
421
4,751
1,294
517
1,290
3,421
0
31,141
W
Sylvanus
V12 NomNom
Sylvanus
6,967
2,954
477
2,341
7,668
3,601
0
1,219
6,409
21,974
8,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,898
Gold Earned
26,466
326
Minions Killed
194
0
Camps Cleared
0
1,017,451
Distance Traveled
1,050,064
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,219
622
57
6
0
240,545
0
W
Mercury
6,100
610
61
6
0
254,971
2
L
Danzaburou
4,570
457
33
3
0
196,746
4
L
King Arthur
4,685
469
37
4
0
190,173
0
L
Athena
5,708
571
21
2
0
249,360
3
W
Ah Puch
6,497
650
81
8
0
176,419
0
W
Chaac
6,959
696
76
8
0
206,714
2
L
Scylla
5,284
528
46
5
0
173,240
3
W
Izanami
5,869
587
60
6
0
195,598
1
W
Sylvanus
6,473
647
48
5
0
183,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role