Player Matchup

Neith
Neith
Epsilonwolff
Neith
Level 28
God Stats
1W - 4L
1,129 SR
Queue Stats
100W - 90L
1,570 Elo+
Solo
Chaac
Chaac
HandfulOfNub
Chaac
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,465 Elo+
Solo
Susano
Susano
epicgamer4800
Susano
Level 16
God Stats
3W - 3L
1,474 SR
Queue Stats
16W - 21L
1,434 Elo+
Solo
Agni
Agni
morethanabox
Agni
Level 18
God Stats
1W - 0L
1,318 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
xXB1GbO0TyH0LEXx
Cerberus
Level 29
God Stats
7W - 10L
1,449 SR
Queue Stats
82W - 83L
1,486 Elo+
Solo
Team Averages
Level 23
1,374 SR
1,491 Elo+

VS

Team Averages
Level 21
1,515 SR
1,486 Elo+
Thanatos
Thanatos
Dioskouri
Thanatos
Level 24
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 3L
1,613 Elo+
Solo
Guan Yu
Guan Yu
PappaAce
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,193 Elo+
Solo
Skadi
Skadi
Redeamme2
Skadi
Level 29
God Stats
1W - 1L
1,710 SR
Queue Stats
54W - 51L
1,495 Elo+
Party 1
Hades
Hades
robbie9146
Hades
Level 29
God Stats
1W - 2L
1,541 SR
Queue Stats
67W - 59L
1,493 Elo+
Solo
Geb
Geb
theboost12
Geb
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 5L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 11
10,790
599
17,571
11,489
4,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 6 / 11
11,071
615
17,481
19,791
18,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 6 / 4
9,358
520
6,176
13,594
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 5 / 6
10,042
558
9,300
11,253
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 2 / 9
10,322
573
10,249
21,151
24,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dioskouri
Thanatos
10
0 / 9 / 4
7,004
389
2,263
11,682
4,939
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Guan Yu
PappaAce
Guan Yu
15
6 / 6 / 3
9,486
527
10,245
17,761
17,901
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
Redeamme2
Skadi
14
2 / 8 / 3
8,789
488
10,633
13,223
3,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
15
10 / 6 / 0
10,341
575
15,346
21,146
10,590
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 7 / 2
7,410
412
5,517
12,860
10,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
36
Kills
19
20
Deaths
36
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Dioskouri
Thanatos
0
9
4
0.22
W
10
1
11
15.5
W
6
6
11
1.92
L
Guan Yu
PappaAce
Guan Yu
6
6
3
1.25
L
Skadi
Redeamme2
Skadi
2
8
3
0.44
W
5
6
4
1.17
W
6
5
6
1.8
L
Hades
10
6
0
1.67
L
1
7
2
0.29
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,777
Damage
44,004
77,278
Taken
76,672
55,468
Mitigated
47,954
32,033
Healing
17,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Dioskouri
Thanatos
2,263
1,017
0
2,899
11,682
4,939
663
3,138
8,448
527
19,640
W
17,571
7,939
0
6,707
11,489
4,224
2,304
6,494
4,995
0
68,703
W
17,481
5,692
0
8,756
19,791
18,480
770
3,324
16,467
8,658
70,294
L
Guan Yu
PappaAce
Guan Yu
10,245
873
207
3,907
17,761
17,901
137
2,986
14,705
5,930
43,912
L
Skadi
Redeamme2
Skadi
10,633
7,159
270
1,270
13,223
3,799
252
3,307
9,882
0
52,154
W
6,176
1,422
0
2,350
13,594
4,590
1,182
4,643
8,951
0
50,577
W
9,300
892
0
3,050
11,253
3,339
2,010
4,777
6,476
51,460
0
L
Hades
15,346
2,079
175
7,980
21,146
10,590
1,140
8,817
11,910
49,303
0
L
5,517
979
0
815
12,860
10,725
50
3,498
9,293
11,984
0
W
10,249
748
1,022
10,148
21,151
24,835
494
7,223
13,928
35,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,583
Gold Earned
43,030
482
Minions Killed
321
0
Camps Cleared
0
1,647,925
Distance Traveled
1,531,976
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,004
389
48
3
0
265,837
0
W
Neith
10,790
599
120
7
0
318,485
5
W
Chaac
11,071
615
135
8
0
316,765
0
L
Guan Yu
9,486
527
78
4
0
341,156
0
L
Skadi
8,789
488
87
5
0
310,307
3
W
Susano
9,358
520
81
5
0
323,067
2
W
Agni
10,042
558
90
5
0
357,279
0
L
Hades
10,341
575
96
5
0
294,752
2
L
Geb
7,410
412
12
1
0
319,924
3
W
Cerberus
10,322
573
56
3
0
332,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role