Player Matchup

Sol
Sol
Mat3rialGorl
Sol
Level 18
God Stats
19W - 19L
1,626 SR
Queue Stats
44W - 54L
1,477 Elo+
Solo
Kali
Kali
WhatDoin
Kali
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Geb
Geb
ZeroBrainPower
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,850 Elo+
Party 3
Charybdis
Charybdis
dbutler
Charybdis
Level 28
God Stats
12W - 11L
1,662 SR
Queue Stats
19W - 20L
1,530 Elo+
Party 3
Horus
Horus
immakincatboys
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,566 Elo+
Party 3
Team Averages
Level 12
1,558 SR
1,584 Elo+

VS

Team Averages
Level 23
1,606 SR
1,513 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
DueDeck
Loki
Level 29
God Stats
2W - 3L
1,505 SR
Queue Stats
149W - 122L
1,604 Elo+
Party 2
King Arthur
King Arthur
Juliogunny
King Arthur
Level 7
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 3L
1,532 Elo+
Party 1
Ratatoskr
Ratatoskr
RodriT003
Ratatoskr
Level 26
God Stats
1W - 1L
1,810 SR
Queue Stats
2W - 3L
1,424 Elo+
Solo
Chronos
Chronos
ghostpro5453
Chronos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 6
8,472
605
5,244
6,024
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
13
13 / 3 / 4
9,468
676
12,452
11,447
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 7
7,204
515
5,282
7,533
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
dbutler
Charybdis
11
2 / 3 / 3
6,960
497
2,118
6,845
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
8 / 1 / 7
8,625
616
10,183
8,473
5,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
4 / 2 / 4
7,330
524
7,938
10,462
10,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
DueDeck
Loki
11
6 / 6 / 2
7,571
541
5,033
9,001
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Juliogunny
King Arthur
8
0 / 4 / 0
5,089
364
286
7,455
5,667
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ratatoskr
RodriT003
Ratatoskr
9
0 / 5 / 1
5,788
413
2,310
11,512
2,990
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
ghostpro5453
Chronos
9
0 / 7 / 2
5,950
425
3,680
11,712
2,857
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
24
Kills
10
10
Deaths
24
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
4
3
L
Loki
DueDeck
Loki
6
6
2
1.17
L
King Arthur
Juliogunny
King Arthur
0
4
0
0
W
1
1
6
4
L
Ratatoskr
RodriT003
Ratatoskr
0
5
1
0.1
W
Kali
13
3
4
5
W
0
2
7
1.75
W
Charybdis
dbutler
Charybdis
2
3
3
1.17
L
Chronos
ghostpro5453
Chronos
0
7
2
0.14
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,279
Damage
19,247
40,322
Taken
50,142
21,948
Mitigated
25,828
15,587
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,938
872
869
4,616
10,462
10,971
0
3,132
7,287
35,694
0
L
Loki
DueDeck
Loki
5,033
2,166
0
1,109
9,001
3,343
322
1,535
7,252
0
27,712
L
King Arthur
Juliogunny
King Arthur
286
43
0
1,092
7,455
5,667
0
344
6,878
0
16,815
W
5,244
1,062
0
2,843
6,024
1,879
176
2,121
3,903
59,766
0
L
Ratatoskr
RodriT003
Ratatoskr
2,310
495
0
3,466
11,512
2,990
0
2,351
9,033
0
24,326
W
Kali
12,452
6,145
0
3,995
11,447
5,780
105
1,042
10,405
0
47,442
W
5,282
324
619
1,979
7,533
6,532
38
2,554
4,979
25,144
0
W
Charybdis
dbutler
Charybdis
2,118
1,243
0
2,769
6,845
2,092
530
3,408
3,437
0
30,166
L
Chronos
ghostpro5453
Chronos
3,680
1,111
309
702
11,712
2,857
279
3,164
8,460
20,917
0
W
10,183
4,783
782
2,600
8,473
5,665
389
2,493
5,980
0
44,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,729
Gold Earned
31,728
366
Minions Killed
224
0
Camps Cleared
0
1,444,090
Distance Traveled
1,258,670
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,330
524
47
3
0
259,611
5
L
Loki
7,571
541
47
3
0
208,066
0
L
King Arthur
5,089
364
33
2
0
238,786
0
W
Sol
8,472
605
119
9
0
298,314
4
L
Ratatoskr
5,788
413
64
5
0
302,819
2
W
Kali
9,468
676
65
5
0
314,991
5
W
Geb
7,204
515
31
2
0
269,247
3
W
Charybdis
6,960
497
72
5
0
252,146
0
L
Chronos
5,950
425
33
2
0
249,388
3
W
Horus
8,625
616
79
6
0
309,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role