Player Matchup

Gilgamesh
Gilgamesh
Assassin King11
Gilgamesh
Level 142
God Stats
16W - 9L
1,502 SR
Queue Stats
202W - 126L
1,556 Elo+
Party 1
Ra
Ra
Eaglec1aw
Ra
Level 141
God Stats
10W - 7L
1,643 SR
Queue Stats
214W - 123L
1,602 Elo+
Party 1
Sobek
Sobek
Guest Who
Sobek
Level 129
God Stats
2W - 0L
1,545 SR
Queue Stats
104W - 61L
1,630 Elo+
Party 1
Team Averages
Level 137
1,563 SR
1,596 Elo+

VS

Team Averages
Level 101
1,526 SR
1,462 Elo+
Ah Muzen Cab
Ah Muzen Cab
Monkey1881
Ah Muzen Cab
Level 160
God Stats
15W - 16L
1,600 SR
Queue Stats
134W - 161L
1,580 Elo+
Party 2
King Arthur
King Arthur
REDEEM GL0RY
King Arthur
Level 56
God Stats
1W - 4L
1,357 SR
Queue Stats
28W - 37L
1,382 Elo+
Solo
Kukulkan
Kukulkan
SteelDevil69
Kukulkan
Level 88
God Stats
2W - 3L
1,620 SR
Queue Stats
19W - 26L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Assassin King11
Gilgamesh
19
11 / 8 / 13
16,091
731
20,158
38,025
28,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 4 / 11
16,191
736
17,456
20,346
8,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
Guest Who
Sobek
18
3 / 5 / 14
15,159
689
11,483
25,102
31,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Monkey1881
Ah Muzen Cab
20
9 / 6 / 5
15,745
716
28,274
17,385
6,677
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
REDEEM GL0RY
King Arthur
15
3 / 11 / 4
13,280
604
8,578
20,792
8,275
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
SteelDevil69
Kukulkan
18
5 / 8 / 9
14,518
660
16,535
18,140
7,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
35
25
Kills
17
17
Deaths
25
38
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Assassin King11
Gilgamesh
11
8
13
2.19
W
11
4
11
4.13
W
Sobek
Guest Who
Sobek
3
5
14
2
L
Ah Muzen Cab
Monkey1881
Ah Muzen Cab
9
6
5
1.92
L
King Arthur
REDEEM GL0RY
King Arthur
3
11
4
0.45
L
Kukulkan
SteelDevil69
Kukulkan
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,097
Damage
53,387
83,473
Taken
56,317
67,989
Mitigated
22,501
25,250
Healing
7,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Assassin King11
Gilgamesh
20,158
5,833
0
7,448
38,025
28,232
1,388
5,571
32,454
0
53,455
W
17,456
1,456
4,715
8,977
20,346
8,356
1,495
2,402
17,944
100,343
0
W
Sobek
Guest Who
Sobek
11,483
224
0
4,110
25,102
31,401
455
9,662
15,440
35,623
0
L
Ah Muzen Cab
Monkey1881
Ah Muzen Cab
28,274
7,595
0
2,864
17,385
6,677
0
8,408
8,977
0
78,334
L
King Arthur
REDEEM GL0RY
King Arthur
8,578
847
21
2,162
20,792
8,275
0
10,647
10,145
0
25,969
L
Kukulkan
SteelDevil69
Kukulkan
16,535
1,432
0
1,965
18,140
7,549
0
10,684
7,456
58,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,441
Gold Earned
43,543
282
Minions Killed
228
12
Camps Cleared
6
1,110,046
Distance Traveled
1,039,308
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
16,091
731
78
4
5
331,459
4
W
Ra
16,191
736
147
7
5
371,529
4
W
Sobek
15,159
689
57
3
2
407,058
3
L
Ah Muzen Cab
15,745
716
103
5
1
415,641
1
L
King Arthur
13,280
604
23
1
2
285,332
4
L
Kukulkan
14,518
660
102
5
3
338,335
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role