Player Matchup

Tyr
Tyr
AsTroxSpiral
Tyr
Level 157
God Stats
1W - 1L
1,639 SR
Queue Stats
67W - 55L
1,588 Elo+
Party 2
Aphrodite
Aphrodite
The Loop Cat
Aphrodite
Level 149
God Stats
3W - 2L
1,654 SR
Queue Stats
98W - 93L
1,542 Elo+
Party 2
Ullr
Ullr
burgie210
Ullr
Level 6
God Stats
5W - 3L
1,504 SR
Queue Stats
5W - 3L
1,448 Elo+
Party 2
Team Averages
Level 104
1,599 SR
1,526 Elo+

VS

Team Averages
Level 99
1,357 SR
1,456 Elo+
Gilgamesh
Gilgamesh
CheaterrRojo
Gilgamesh
Level 57
God Stats
34W - 55L
1,324 SR
Queue Stats
407W - 429L
1,426 Elo+
Solo
Nox
Nox
MrMan663
Nox
Level 124
God Stats
6W - 9L
1,448 SR
Queue Stats
436W - 512L
1,460 Elo+
Party 1
Izanami
Izanami
Omvi
Izanami
Level 116
God Stats
1W - 4L
1,298 SR
Queue Stats
296W - 320L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 10
12,190
677
16,202
22,055
23,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
The Loop Cat
Aphrodite
18
11 / 2 / 7
13,598
755
19,444
21,645
8,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
15
2 / 7 / 15
11,555
642
8,250
17,742
5,943
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CheaterrRojo
Gilgamesh
15
6 / 6 / 1
11,798
655
14,337
22,190
13,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

14
6 / 8 / 5
11,533
641
13,104
13,110
5,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Omvi
Izanami
14
2 / 6 / 8
11,076
615
16,104
19,355
7,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
20
Kills
14
14
Deaths
20
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
5
10
2.4
L
Gilgamesh
CheaterrRojo
Gilgamesh
6
6
1
1.08
L
6
8
5
1.06
L
Izanami
Omvi
Izanami
2
6
8
1
W
Aphrodite
The Loop Cat
Aphrodite
11
2
7
7.25
W
Ullr
2
7
15
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,896
Damage
43,545
61,442
Taken
54,655
38,153
Mitigated
26,894
32,734
Healing
8,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,202
1,481
0
7,305
22,055
23,487
131
4,718
16,503
0
37,044
L
Gilgamesh
CheaterrRojo
Gilgamesh
14,337
2,637
0
3,310
22,190
13,713
0
7,770
14,420
5,235
34,584
L
13,104
860
0
1,339
13,110
5,210
0
4,744
8,366
35,741
0
L
Izanami
Omvi
Izanami
16,104
9,619
0
3,493
19,355
7,971
0
7,329
12,026
0
47,462
W
Aphrodite
The Loop Cat
Aphrodite
19,444
805
7,206
16,415
21,645
8,723
1,131
6,030
15,615
70,540
0
W
Ullr
8,250
5,911
0
1,808
17,742
5,943
1,652
4,790
12,952
0
28,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,343
Gold Earned
34,407
173
Minions Killed
158
9
Camps Cleared
4
937,032
Distance Traveled
884,700
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,190
677
31
2
4
339,971
2
L
Gilgamesh
11,798
655
55
3
2
332,642
2
L
Nox
11,533
641
48
3
1
288,585
6
L
Izanami
11,076
615
55
3
1
263,473
0
W
Aphrodite
13,598
755
98
5
4
319,697
1
W
Ullr
11,555
642
44
2
1
277,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role