Player Matchup

Sun Wukong
Sun Wukong
ArguablyTheWorst
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Aswert861
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Cahkin_
Danzaburou
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Ares
Ares
Moonworshipper
Ares
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,531 Elo+
Party 2
Kali
Kali
latinaparfait
Kali
Level 16
God Stats
2W - 4L
1,347 SR
Queue Stats
8W - 13L
1,356 Elo+
Solo
Team Averages
Level 17
1,469 SR
1,477 Elo+

VS

Team Averages
Level 31
1,378 SR
1,385 Elo+
Bastet
Bastet
 
Bastet
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
OnlyBANNED
Neith
Level 5
God Stats
3W - 2L
1,418 SR
Queue Stats
3W - 2L
1,277 Elo+
Solo
Ymir
Ymir
SharpenedRed
Ymir
Level 12
God Stats
4W - 6L
1,386 SR
Queue Stats
11W - 15L
1,369 Elo+
Party 3
Tyr
Tyr
Z3r0EloH3ro
Tyr
Level 83
God Stats
5W - 7L
1,287 SR
Queue Stats
59W - 70L
1,383 Elo+
Party 3
Nox
Nox
ambertrichome
Nox
Level 28
God Stats
1W - 1L
1,300 SR
Queue Stats
98W - 100L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArguablyTheWorst
Sun Wukong
9
0 / 4 / 0
5,711
408
2,265
5,180
1,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Aswert861
Kukulkan
9
3 / 7 / 1
6,591
471
6,159
7,730
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Cahkin_
Danzaburou
8
0 / 7 / 0
4,801
343
2,825
6,824
1,858
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
5,356
383
2,588
11,663
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 0
6,194
442
1,961
10,062
3,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
4 / 1 / 4
7,071
505
6,390
8,840
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
12
8 / 1 / 5
7,555
540
10,244
6,600
2,075
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
2 / 0 / 9
7,220
516
2,901
8,441
5,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
8 / 2 / 1
7,626
545
7,505
8,056
6,216
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 1 / 7
7,513
537
3,858
5,379
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
4
Kills
25
25
Deaths
5
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
4
6
L
Sun Wukong
ArguablyTheWorst
Sun Wukong
0
4
0
0
L
Kukulkan
Aswert861
Kukulkan
3
7
1
0.5
L
Danzaburou
Cahkin_
Danzaburou
0
7
0
0
L
0
4
0
0
W
Neith
8
1
5
10.5
W
2
0
9
6.5
W
8
2
1
4.25
W
3
1
7
6.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,798
Damage
30,898
41,459
Taken
37,316
16,436
Mitigated
18,591
5,327
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,390
1,678
0
4,204
8,840
2,683
0
822
8,018
0
37,133
L
Sun Wukong
ArguablyTheWorst
Sun Wukong
2,265
285
0
40
5,180
1,927
444
216
4,958
0
18,907
L
Kukulkan
Aswert861
Kukulkan
6,159
670
0
250
7,730
2,308
0
1,474
6,066
19,465
0
L
Danzaburou
Cahkin_
Danzaburou
2,825
1,485
0
516
6,824
1,858
0
558
6,266
0
13,821
L
2,588
154
0
1,302
11,663
7,295
0
3,377
8,193
12,265
0
W
Neith
10,244
3,030
0
3,455
6,600
2,075
1,790
2,101
4,499
0
43,617
W
2,901
228
0
3,730
8,441
5,718
646
2,833
5,608
12,651
0
W
7,505
495
0
735
8,056
6,216
860
1,016
7,040
0
35,011
W
3,858
92
0
1,033
5,379
1,899
1,404
1,975
3,404
30,419
0
L
1,961
1,026
0
3,219
10,062
3,048
0
767
9,217
0
25,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,653
Gold Earned
36,985
168
Minions Killed
281
0
Camps Cleared
0
1,077,069
Distance Traveled
1,319,852
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,071
505
58
4
0
296,942
2
L
Sun Wukong
5,711
408
41
3
0
149,555
1
L
Kukulkan
6,591
471
37
3
0
218,180
1
L
Danzaburou
4,801
343
12
1
0
236,124
0
L
Ares
5,356
383
13
1
0
231,837
1
W
Neith
7,555
540
59
4
0
247,154
1
W
Ymir
7,220
516
30
2
0
250,180
4
W
Tyr
7,626
545
65
5
0
257,807
1
W
Nox
7,513
537
69
5
0
267,769
0
L
Kali
6,194
442
65
5
0
241,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role