Player Matchup

Ymir
Ymir
Bootysmooch
Ymir
Level 99
God Stats
0W - 2L
1,323 SR
Queue Stats
61W - 80L
1,453 Elo+
Solo
Bakasura
Bakasura
ChazManianDvL88
Bakasura
Level 147
God Stats
0W - 1L
1,202 SR
Queue Stats
24W - 32L
1,447 Elo+
Party 1
Kali
Kali
CyanideSyringe7
Kali
Level 88
God Stats
6W - 6L
1,526 SR
Queue Stats
325W - 311L
1,508 Elo+
Solo
Gilgamesh
Gilgamesh
RawDawg383
Gilgamesh
Level 139
God Stats
0W - 1L
1,429 SR
Queue Stats
39W - 45L
1,468 Elo+
Party 1
Cthulhu
Cthulhu
SableCord08
Cthulhu
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 152L
1,517 Elo+
Solo
Team Averages
Level 126
1,396 SR
1,479 Elo+

VS

Team Averages
Level 121
1,675 SR
1,483 Elo+
Jormungandr
Jormungandr
Maxalodon
Jormungandr
Level 123
God Stats
3W - 0L
1,727 SR
Queue Stats
140W - 116L
1,551 Elo+
Solo
Achilles
Achilles
Saltypickles20
Achilles
Level 109
God Stats
5W - 6L
1,502 SR
Queue Stats
241W - 289L
1,409 Elo+
Solo
Merlin
Merlin
Sanchez517
Merlin
Level 116
God Stats
2W - 1L
1,456 SR
Queue Stats
78W - 83L
1,481 Elo+
Solo
Hachiman
Hachiman
juxy099
Hachiman
Level 129
God Stats
1W - 0L
1,784 SR
Queue Stats
16W - 16L
1,485 Elo+
Solo
Hades
Hades
stephantheman
Hades
Level 126
God Stats
6W - 0L
1,909 SR
Queue Stats
152W - 168L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 9
8,785
799
11,882
19,607
20,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
14
0 / 4 / 4
7,636
694
4,661
13,067
6,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 6 / 8
8,475
770
6,695
12,219
6,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
RawDawg383
Gilgamesh
13
2 / 6 / 4
7,395
672
7,950
19,466
14,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
SableCord08
Cthulhu
15
4 / 4 / 7
8,537
776
15,395
20,100
22,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Maxalodon
Jormungandr
15
2 / 2 / 17
8,601
782
17,252
12,930
11,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
15
7 / 3 / 15
9,675
880
10,610
12,354
14,421
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Sanchez517
Merlin
16
3 / 2 / 15
8,726
793
20,677
8,007
3,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
juxy099
Hachiman
16
8 / 1 / 14
9,748
886
18,791
11,430
4,371
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 4 / 12
8,684
789
9,301
11,261
8,870
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
96
12
Kills
23
23
Deaths
12
32
Assists
73
Player
Kills
Deaths
Assists
KDA
L
3
3
9
2.5
L
Bakasura
0
4
4
0.5
L
3
6
8
1.17
W
Jormungandr
Maxalodon
Jormungandr
2
2
17
5.25
L
Gilgamesh
RawDawg383
Gilgamesh
2
6
4
0.67
L
Cthulhu
SableCord08
Cthulhu
4
4
7
1.88
W
Achilles
7
3
15
4.83
W
Merlin
Sanchez517
Merlin
3
2
15
5.25
W
Hachiman
juxy099
Hachiman
8
1
14
15
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,583
Damage
76,631
84,459
Taken
55,982
69,992
Mitigated
42,559
28,085
Healing
32,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,882
1,536
1,348
4,742
19,607
20,327
0
12,946
6,661
15,299
0
L
Bakasura
4,661
3,401
2,357
4,428
13,067
6,426
0
6,931
6,136
0
5,860
L
6,695
3,015
356
3,636
12,219
6,322
0
6,626
5,593
0
10,654
W
Jormungandr
Maxalodon
Jormungandr
17,252
5,801
1,199
3,172
12,930
11,636
576
6,659
5,701
27,792
0
L
Gilgamesh
RawDawg383
Gilgamesh
7,950
882
2,523
3,815
19,466
14,697
0
9,449
10,017
0
16,127
L
Cthulhu
SableCord08
Cthulhu
15,395
931
1,536
3,344
20,100
22,220
0
11,278
8,822
29,433
0
W
Achilles
10,610
2,312
3,749
4,086
12,354
14,421
0
5,610
6,689
0
13,578
W
Merlin
Sanchez517
Merlin
20,677
2,224
2,586
2,646
8,007
3,261
308
3,221
4,611
39,875
0
W
Hachiman
juxy099
Hachiman
18,791
11,223
1,113
6,344
11,430
4,371
1,625
5,481
5,489
0
28,658
W
9,301
1,144
3,325
4,030
11,261
8,870
573
6,306
4,955
17,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,828
Gold Earned
45,434
78
Minions Killed
119
0
Camps Cleared
0
969,090
Distance Traveled
1,011,021
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,785
799
13
1
0
189,100
0
L
Bakasura
7,636
694
20
2
0
209,133
0
L
Kali
8,475
770
7
1
0
152,465
0
W
Jormungandr
8,601
782
18
2
0
180,731
1
L
Gilgamesh
7,395
672
13
1
0
206,839
2
L
Cthulhu
8,537
776
25
2
0
211,553
7
W
Achilles
9,675
880
5
0
0
223,937
0
W
Merlin
8,726
793
43
4
0
203,251
4
W
Hachiman
9,748
886
34
3
0
207,658
0
W
Hades
8,684
789
19
2
0
195,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role