Player Matchup

Merlin
Merlin
Carterr19
Merlin
Level 25
God Stats
14W - 8L
1,674 SR
Queue Stats
80W - 83L
1,547 Elo+
Solo
Hercules
Hercules
Moonyimi
Hercules
Level 81
God Stats
16W - 19L
1,503 SR
Queue Stats
406W - 429L
1,456 Elo+
Party 1
Fenrir
Fenrir
Zaikutv
Fenrir
Level 61
God Stats
8W - 6L
1,532 SR
Queue Stats
373W - 347L
1,570 Elo+
Party 1
Team Averages
Level 56
1,570 SR
1,524 Elo+

VS

Team Averages
Level 107
1,599 SR
1,526 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
OfficiallyCreepy
Neith
Level 5
God Stats
1W - 2L
1,797 SR
Queue Stats
1W - 2L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Carterr19
Merlin
13
2 / 3 / 10
8,333
694
8,184
6,216
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Moonyimi
Hercules
13
8 / 1 / 6
9,696
808
8,687
12,615
9,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Zaikutv
Fenrir
13
6 / 1 / 9
8,914
743
11,391
13,409
7,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
2 / 8 / 3
8,294
691
9,289
10,351
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
 
Sun Wukong
12
2 / 4 / 3
8,234
686
6,751
13,137
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 0
6,931
578
6,775
8,235
3,026
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
16
Kills
5
5
Deaths
16
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
8
3
0.44
L
Sun Wukong
 
Sun Wukong
2
4
3
0.88
W
Merlin
Carterr19
Merlin
2
3
10
2.33
W
Hercules
Moonyimi
Hercules
8
1
6
11
L
1
4
0
0.25
W
Fenrir
Zaikutv
Fenrir
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,262
Damage
22,815
32,240
Taken
31,723
18,936
Mitigated
18,620
9,675
Healing
3,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,289
58
0
491
10,351
3,327
270
2,127
7,920
21,490
0
L
Sun Wukong
 
Sun Wukong
6,751
933
0
1,535
13,137
12,267
0
5,355
7,447
0
16,206
W
Merlin
Carterr19
Merlin
8,184
278
0
671
6,216
2,073
453
1,875
4,184
36,468
0
W
Hercules
Moonyimi
Hercules
8,687
1,286
0
4,180
12,615
9,642
162
3,534
8,801
4,254
15,083
L
6,775
2,269
0
1,696
8,235
3,026
0
2,130
5,908
0
27,067
W
Fenrir
Zaikutv
Fenrir
11,391
2,004
0
4,824
13,409
7,221
1,159
4,418
8,658
0
29,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,943
Gold Earned
23,459
149
Minions Killed
106
9
Camps Cleared
2
683,925
Distance Traveled
636,657
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,294
691
28
2
0
192,672
3
L
Sun Wukong
8,234
686
17
1
0
231,834
3
W
Merlin
8,333
694
79
7
2
187,816
2
W
Hercules
9,696
808
19
2
3
255,656
3
L
Neith
6,931
578
61
5
2
212,151
3
W
Fenrir
8,914
743
51
4
4
240,453
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role