Player Matchup

Fenrir
Fenrir
BreakDownMyWalls
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,362 Elo+
Party 2
Aphrodite
Aphrodite
CobaltRegent
Aphrodite
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,249 Elo+
Party 2
Kukulkan
Kukulkan
DecisiveWolf
Kukulkan
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 19L
1,295 Elo+
Party 2
Team Averages
Level 69
1,500 SR
1,302 Elo+

VS

Team Averages
Level 85
1,550 SR
1,457 Elo+
Skadi
Skadi
HalfFroMan
Skadi
Level 156
God Stats
41W - 21L
1,651 SR
Queue Stats
92W - 85L
1,571 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Radicalnadz
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 9L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
TheStefann99
Ne Zha
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 10
13,158
598
8,966
17,825
11,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
CobaltRegent
Aphrodite
16
2 / 4 / 13
13,967
635
3,602
12,883
16,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
DecisiveWolf
Kukulkan
18
13 / 7 / 3
15,599
709
16,792
18,051
5,781
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
11 / 1 / 5
15,986
727
18,964
8,493
3,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morgan Le Fay
Radicalnadz
Morgan Le Fay
19
5 / 6 / 7
14,561
662
11,914
13,864
5,715
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
16
1 / 12 / 10
13,332
606
13,462
19,807
9,473
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
19
Kills
17
17
Deaths
19
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
6
10
1.5
L
Aphrodite
CobaltRegent
Aphrodite
2
4
13
2.13
L
Kukulkan
DecisiveWolf
Kukulkan
13
7
3
2.07
W
Skadi
11
1
5
13.5
W
Morgan Le Fay
Radicalnadz
Morgan Le Fay
5
6
7
1.42
W
Ne Zha
1
12
10
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,360
Damage
44,340
48,759
Taken
42,164
33,757
Mitigated
18,838
9,833
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,966
1,624
0
759
17,825
11,320
0
6,688
11,137
0
19,101
L
Aphrodite
CobaltRegent
Aphrodite
3,602
582
3,130
3,273
12,883
16,656
0
1,780
11,103
13,424
0
L
Kukulkan
DecisiveWolf
Kukulkan
16,792
436
0
2,671
18,051
5,781
0
4,241
13,810
90,406
0
W
Skadi
18,964
7,729
0
718
8,493
3,650
2,821
3,093
5,400
0
101,246
W
Morgan Le Fay
Radicalnadz
Morgan Le Fay
11,914
888
0
702
13,864
5,715
684
6,719
7,145
54,071
0
W
Ne Zha
13,462
1,686
233
3,980
19,807
9,473
210
11,773
8,034
0
45,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,724
Gold Earned
43,879
203
Minions Killed
275
2
Camps Cleared
16
1,159,260
Distance Traveled
1,121,522
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,158
598
15
1
0
422,100
5
L
Aphrodite
13,967
635
31
1
0
340,495
3
L
Kukulkan
15,599
709
157
7
2
396,665
2
W
Skadi
15,986
727
135
6
12
403,618
5
W
Morgan Le Fay
14,561
662
83
4
4
359,855
1
W
Ne Zha
13,332
606
57
3
0
358,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role