Player Matchup

Danzaburou
Danzaburou
JolkinLXIV
Danzaburou
Level 6
God Stats
4W - 2L
1,710 SR
Queue Stats
4W - 4L
1,357 Elo+
Party 1
Geb
Geb
KoreFate
Geb
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 4L
1,357 Elo+
Party 1
Bastet
Bastet
TarmanganiKing
Bastet
Level 29
God Stats
12W - 5L
1,604 SR
Queue Stats
59W - 66L
1,465 Elo+
Solo
Odin
Odin
VoodooCuban
Odin
Level 29
God Stats
3W - 1L
1,417 SR
Queue Stats
111W - 156L
1,392 Elo+
Solo
Zeus
Zeus
Wockkie
Zeus
Level 139
God Stats
3W - 6L
1,490 SR
Queue Stats
212W - 211L
1,521 Elo+
Party 1
Team Averages
Level 45
1,544 SR
1,418 Elo+

VS

Team Averages
Level 15
1,630 SR
1,334 Elo+
Jormungandr
Jormungandr
KINGOFCOD440
Jormungandr
Level 5
God Stats
0W - 2L
1,528 SR
Queue Stats
0W - 6L
1,106 Elo+
Party 2
Artio
Artio
Reiden219
Artio
Level 23
God Stats
2W - 3L
1,574 SR
Queue Stats
23W - 35L
1,382 Elo+
Solo
Heimdallr
Heimdallr
ShinjiLovesRei
Heimdallr
Level 18
God Stats
0W - 1L
1,679 SR
Queue Stats
10W - 12L
1,410 Elo+
Solo
Olorun
Olorun
kryptic1100
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,237 Elo+
Party 2
Da Ji
Da Ji
maelstromwielder
Da Ji
Level 24
God Stats
2W - 2L
1,870 SR
Queue Stats
24W - 25L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JolkinLXIV
Danzaburou
10
6 / 1 / 4
6,504
650
6,351
4,872
1,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

9
3 / 1 / 8
6,028
603
3,580
7,081
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
5 / 0 / 7
6,309
631
3,320
6,644
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
3 / 1 / 3
6,596
660
4,953
4,135
1,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Wockkie
Zeus
11
7 / 2 / 2
6,757
676
7,310
4,486
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KINGOFCOD440
Jormungandr
7
0 / 5 / 1
4,442
444
1,860
7,801
3,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
Reiden219
Artio
7
0 / 4 / 0
4,430
443
1,443
7,667
3,842
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heimdallr
ShinjiLovesRei
Heimdallr
6
0 / 4 / 0
4,180
418
2,360
6,206
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
7
0 / 7 / 1
4,395
440
2,266
6,766
2,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
5 / 4 / 0
6,114
611
5,645
7,672
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
24
Kills
5
5
Deaths
24
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JolkinLXIV
Danzaburou
6
1
4
8
L
Jormungandr
KINGOFCOD440
Jormungandr
0
5
1
0.1
W
3
1
8
7
L
Artio
Reiden219
Artio
0
4
0
0
L
Heimdallr
ShinjiLovesRei
Heimdallr
0
4
0
0
W
5
0
7
8.5
W
3
1
3
4.5
W
Zeus
Wockkie
Zeus
7
2
2
4
L
Olorun
0
7
1
0.07
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,514
Damage
13,574
27,218
Taken
36,112
10,636
Mitigated
13,221
7,386
Healing
5,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JolkinLXIV
Danzaburou
6,351
4,782
0
1,884
4,872
1,305
1,672
532
4,340
0
22,159
L
Jormungandr
KINGOFCOD440
Jormungandr
1,860
942
15
370
7,801
3,192
328
1,196
6,523
14,539
0
W
3,580
703
0
821
7,081
4,257
250
1,434
5,647
9,763
0
L
Artio
Reiden219
Artio
1,443
436
0
1,539
7,667
3,842
97
961
6,282
16,184
0
L
Heimdallr
ShinjiLovesRei
Heimdallr
2,360
964
0
1,338
6,206
1,268
415
1,383
4,823
0
15,966
W
3,320
1,292
0
2,328
6,644
1,832
25
685
5,959
0
23,824
W
4,953
1,546
0
1,978
4,135
1,987
312
1,329
2,806
0
30,279
W
Zeus
Wockkie
Zeus
7,310
1,377
0
375
4,486
1,255
387
1,403
3,083
37,779
0
L
Olorun
2,266
990
0
428
6,766
2,250
306
4,388
2,137
11,043
1,472
L
5,645
1,618
0
2,166
7,672
2,669
0
2,558
4,917
0
26,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,194
Gold Earned
23,561
246
Minions Killed
170
0
Camps Cleared
0
1,002,214
Distance Traveled
903,163
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,504
650
43
4
0
163,747
1
L
Jormungandr
4,442
444
26
3
0
189,670
0
W
Geb
6,028
603
4
0
0
237,518
0
L
Artio
4,430
443
34
3
0
171,796
1
L
Heimdallr
4,180
418
30
3
0
176,651
0
W
Bastet
6,309
631
42
4
0
207,845
2
W
Odin
6,596
660
72
7
0
218,540
4
W
Zeus
6,757
676
85
9
0
174,564
1
L
Olorun
4,395
440
27
3
0
173,410
3
L
Da Ji
6,114
611
53
5
0
191,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role