Player Matchup

Charybdis
Charybdis
AbominariJR
Charybdis
Level 128
God Stats
6W - 2L
1,581 SR
Queue Stats
43W - 26L
1,634 Elo+
Party 1
Kukulkan
Kukulkan
CYDB
Kukulkan
Level 23
God Stats
2W - 0L
1,715 SR
Queue Stats
20W - 19L
1,485 Elo+
Solo
Fenrir
Fenrir
Reethal
Fenrir
Level 27
God Stats
4W - 3L
1,567 SR
Queue Stats
34W - 25L
1,590 Elo+
Party 1
Team Averages
Level 59
1,621 SR
1,570 Elo+

VS

Team Averages
Level 15
1,583 SR
1,330 Elo+
Yemoja
Yemoja
CartierBandz994
Yemoja
Level 9
God Stats
1W - 2L
1,653 SR
Queue Stats
2W - 6L
1,361 Elo+
Party 2
Medusa
Medusa
DrakeWilliamson
Medusa
Level 18
God Stats
5W - 6L
1,474 SR
Queue Stats
13W - 22L
1,313 Elo+
Party 2
Fenrir
Fenrir
TheRealNaseemYu
Fenrir
Level 18
God Stats
1W - 2L
1,621 SR
Queue Stats
14W - 23L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AbominariJR
Charybdis
16
9 / 3 / 6
11,651
777
18,017
12,258
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
CYDB
Kukulkan
15
2 / 1 / 12
10,215
681
16,359
7,978
3,365
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Reethal
Fenrir
14
4 / 3 / 10
11,353
757
5,697
17,542
24,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
9,443
630
9,662
16,826
13,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
3 / 5 / 4
9,530
635
13,722
13,829
5,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 5 / 3
9,264
618
7,503
16,359
9,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
15
Kills
7
7
Deaths
15
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AbominariJR
Charybdis
9
3
6
4
W
Kukulkan
CYDB
Kukulkan
2
1
12
8
L
1
5
5
0.7
L
3
5
4
1
W
Fenrir
Reethal
Fenrir
4
3
10
3
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,073
Damage
30,887
37,778
Taken
47,014
32,465
Mitigated
28,385
11,641
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AbominariJR
Charybdis
18,017
9,803
0
3,754
12,258
5,040
2,248
4,704
7,554
0
68,688
W
Kukulkan
CYDB
Kukulkan
16,359
819
220
2,628
7,978
3,365
599
2,776
5,202
45,353
0
L
9,662
964
2,121
2,635
16,826
13,643
0
5,804
11,022
22,068
0
L
13,722
6,495
0
354
13,829
5,606
0
6,296
7,533
0
44,905
W
Fenrir
Reethal
Fenrir
5,697
1,069
0
5,039
17,542
24,060
251
2,825
14,717
0
9,093
L
7,503
2,858
0
1,319
16,359
9,136
0
5,212
11,147
0
30,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,219
Gold Earned
28,237
178
Minions Killed
160
9
Camps Cleared
6
805,352
Distance Traveled
863,008
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,651
777
109
7
8
256,369
4
W
Kukulkan
10,215
681
63
4
1
257,727
4
L
Yemoja
9,443
630
34
2
0
259,431
6
L
Medusa
9,530
635
82
5
1
306,173
5
W
Fenrir
11,353
757
6
0
0
291,256
3
L
Fenrir
9,264
618
44
3
5
297,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role