Player Matchup

Nemesis
Nemesis
Akwafina
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
BlueOrigins
Ymir
Level 82
God Stats
1W - 2L
1,585 SR
Queue Stats
92W - 114L
1,353 Elo+
Party 4
Ra
Ra
Immaghey4garret
Ra
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Neith
Neith
PigletNija
Neith
Level 8
God Stats
3W - 2L
1,408 SR
Queue Stats
3W - 4L
1,262 Elo+
Party 4
Bellona
Bellona
katrinamuwa
Bellona
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 21
1,499 SR
1,423 Elo+

VS

Team Averages
Level 22
1,347 SR
1,334 Elo+
King Arthur
King Arthur
Bic_Boy17
King Arthur
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,418 Elo+
Party 2
Ullr
Ullr
Cyskal
Ullr
Level 28
God Stats
0W - 2L
1,216 SR
Queue Stats
24W - 34L
1,328 Elo+
Party 1
Ah Puch
Ah Puch
Jagjader
Ah Puch
Level 25
God Stats
2W - 4L
1,273 SR
Queue Stats
41W - 61L
1,350 Elo+
Solo
Yemoja
Yemoja
LunarPhoenix7
Yemoja
Level 9
God Stats
0W - 1L
1,242 SR
Queue Stats
3W - 7L
1,344 Elo+
Party 1
Neith
Neith
PhornHab
Neith
Level 5
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akwafina
Nemesis
13
2 / 3 / 0
8,295
488
4,526
11,525
3,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 1 / 4
8,496
500
6,107
12,473
11,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 2
8,582
505
7,424
5,828
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
13
4 / 1 / 2
7,821
460
4,815
5,296
1,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
katrinamuwa
Bellona
15
5 / 0 / 2
9,093
535
8,226
8,958
7,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bic_Boy17
King Arthur
10
0 / 4 / 0
6,362
374
1,245
11,712
6,938
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
Cyskal
Ullr
15
1 / 2 / 1
8,504
500
4,532
11,477
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Jagjader
Ah Puch
14
3 / 2 / 1
8,088
476
7,635
9,921
3,130
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 5 / 1
7,029
413
3,588
7,306
5,199
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
PhornHab
Neith
12
3 / 3 / 0
7,486
440
7,937
8,397
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
16
Kills
7
8
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Akwafina
Nemesis
2
3
0
0.67
L
King Arthur
Bic_Boy17
King Arthur
0
4
0
0
W
3
1
4
5
L
Ullr
Cyskal
Ullr
1
2
1
0.75
W
2
3
2
1
L
Ah Puch
Jagjader
Ah Puch
3
2
1
1.75
L
0
5
1
0.1
L
Neith
PhornHab
Neith
3
3
0
1
W
Neith
4
1
2
5
W
Bellona
katrinamuwa
Bellona
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,098
Damage
24,937
44,080
Taken
48,813
26,444
Mitigated
22,795
12,996
Healing
8,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Akwafina
Nemesis
4,526
2,140
0
4,037
11,525
3,670
558
1,327
10,198
0
55,530
L
King Arthur
Bic_Boy17
King Arthur
1,245
333
0
0
11,712
6,938
86
3,474
8,156
0
24,834
W
6,107
1,086
539
2,202
12,473
11,025
92
3,373
9,100
36,688
0
L
Ullr
Cyskal
Ullr
4,532
2,133
0
5,380
11,477
4,246
0
923
10,554
0
62,162
W
7,424
629
226
1,237
5,828
1,990
543
4,217
1,611
52,069
0
L
Ah Puch
Jagjader
Ah Puch
7,635
263
0
1,353
9,921
3,130
0
4,529
5,064
44,962
0
L
3,588
925
818
246
7,306
5,199
256
2,519
4,787
20,351
0
L
Neith
PhornHab
Neith
7,937
3,996
0
927
8,397
3,282
1,478
3,127
5,184
0
48,208
W
Neith
4,815
1,832
436
1,084
5,296
1,909
942
2,115
3,181
0
29,652
W
Bellona
katrinamuwa
Bellona
8,226
1,585
0
3,235
8,958
7,850
773
191
8,767
10,355
37,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,287
Gold Earned
37,469
450
Minions Killed
358
0
Camps Cleared
0
1,461,973
Distance Traveled
1,442,098
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,295
488
98
6
0
348,276
1
L
King Arthur
6,362
374
48
3
0
258,777
0
W
Ymir
8,496
500
49
3
0
253,294
1
L
Ullr
8,504
500
109
6
0
310,889
0
W
Ra
8,582
505
133
8
0
305,203
2
L
Ah Puch
8,088
476
80
5
0
316,038
0
L
Yemoja
7,029
413
35
2
0
262,858
0
L
Neith
7,486
440
86
5
0
293,536
2
W
Neith
7,821
460
78
5
0
214,252
2
W
Bellona
9,093
535
92
5
0
340,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role