Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ArkMalz
Olorun
Level 123
God Stats
1W - 3L
1,320 SR
Queue Stats
123W - 144L
1,428 Elo+
Solo
Hel
Hel
CutiePieOwO
Hel
Level 124
God Stats
7W - 5L
1,560 SR
Queue Stats
251W - 322L
1,410 Elo+
Party 1
Ares
Ares
FanDeLoba
Ares
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 20L
1,386 Elo+
Party 1
Nemesis
Nemesis
Xaldon
Nemesis
Level 91
God Stats
1W - 1L
1,409 SR
Queue Stats
40W - 30L
1,582 Elo+
Solo
Team Averages
Level 101
1,458 SR
1,461 Elo+

VS

Team Averages
Level 109
1,434 SR
1,427 Elo+
Cthulhu
Cthulhu
ElYorch_6
Cthulhu
Level 115
God Stats
13W - 5L
1,646 SR
Queue Stats
659W - 778L
1,401 Elo+
Solo
Cerberus
Cerberus
GuguvolNINJA525
Cerberus
Level 43
God Stats
9W - 11L
1,346 SR
Queue Stats
136W - 177L
1,334 Elo+
Solo
Hou Yi
Hou Yi
JaspionSenpai
Hou Yi
Level 109
God Stats
8W - 8L
1,558 SR
Queue Stats
495W - 512L
1,444 Elo+
Solo
Tiamat
Tiamat
Yabran
Tiamat
Level 128
God Stats
2W - 4L
1,224 SR
Queue Stats
329W - 341L
1,499 Elo+
Solo
Thanatos
Thanatos
ÁNONYMOUS
Thanatos
Level 148
God Stats
100W - 115L
1,395 SR
Queue Stats
512W - 526L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
3 / 3 / 0
7,669
590
5,698
10,433
4,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
ArkMalz
Olorun
10
0 / 0 / 1
5,811
447
1,911
3,656
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 6 / 0
5,780
445
2,698
9,327
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
7
0 / 5 / 0
5,225
402
3,229
11,226
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Xaldon
Nemesis
9
0 / 5 / 1
5,550
427
4,205
9,626
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElYorch_6
Cthulhu
10
0 / 2 / 3
6,044
465
4,288
6,894
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
10
0 / 1 / 7
6,135
472
2,327
8,145
4,950
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
3 / 0 / 0
6,617
509
5,196
4,356
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Yabran
Tiamat
12
2 / 0 / 10
7,117
547
8,029
7,501
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ÁNONYMOUS
Thanatos
13
14 / 1 / 1
8,384
645
11,279
6,648
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
19
19
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
3
0
1
L
Olorun
ArkMalz
Olorun
0
0
1
0.5
L
0
6
0
0
W
Cthulhu
ElYorch_6
Cthulhu
0
2
3
0.75
L
Ares
0
5
0
0
W
Cerberus
0
1
7
3.5
W
3
0
0
3
L
Nemesis
Xaldon
Nemesis
0
5
1
0.1
W
Tiamat
Yabran
Tiamat
2
0
10
7
W
Thanatos
ÁNONYMOUS
Thanatos
14
1
1
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,741
Damage
31,119
44,268
Taken
33,544
16,970
Mitigated
17,097
15,304
Healing
18,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,698
997
0
4,350
10,433
4,940
0
3,772
6,067
266
38,137
L
Olorun
ArkMalz
Olorun
1,911
694
119
2,504
3,656
1,050
1,076
513
3,143
35,471
0
L
2,698
155
1,108
3,283
9,327
2,499
0
3,584
5,743
31,551
0
W
Cthulhu
ElYorch_6
Cthulhu
4,288
728
96
1,708
6,894
4,161
231
0
6,441
27,884
0
L
Ares
3,229
535
0
822
11,226
6,115
0
4,615
6,574
9,812
0
W
Cerberus
2,327
320
1,232
4,192
8,145
4,950
127
3,154
4,991
20,858
0
W
5,196
2,512
0
1,096
4,356
1,308
407
902
3,454
0
39,833
L
Nemesis
Xaldon
Nemesis
4,205
1,851
0
3,118
9,626
2,366
0
1,453
8,097
0
27,365
W
Tiamat
Yabran
Tiamat
8,029
1,391
0
3,422
7,501
4,295
47
3,782
3,680
39,123
0
W
Thanatos
ÁNONYMOUS
Thanatos
11,279
2,999
0
6,717
6,648
2,383
0
0
6,539
0
47,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,035
Gold Earned
34,297
284
Minions Killed
361
0
Camps Cleared
0
1,179,632
Distance Traveled
1,178,877
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,669
590
83
6
0
231,692
4
L
Olorun
5,811
447
79
6
0
218,498
3
L
Hel
5,780
445
59
5
0
246,030
0
W
Cthulhu
6,044
465
58
4
0
226,179
4
L
Ares
5,225
402
5
0
0
242,690
0
W
Cerberus
6,135
472
55
4
0
210,392
1
W
Hou Yi
6,617
509
82
6
0
207,740
5
L
Nemesis
5,550
427
58
4
0
240,722
2
W
Tiamat
7,117
547
80
6
0
255,070
2
W
Thanatos
8,384
645
86
7
0
279,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role