Player Matchup

Loki
Loki
 
Loki
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Blueline
Anhur
Level 27
God Stats
50W - 42L
1,534 SR
Queue Stats
60W - 55L
1,495 Elo+
Party 2
Janus
Janus
TaylorCats
Janus
Level 20
God Stats
1W - 0L
1,452 SR
Queue Stats
3W - 5L
1,354 Elo+
Solo
Amaterasu
Amaterasu
comeperros09
Amaterasu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 78L
1,443 Elo+
Solo
Ymir
Ymir
leefblower
Ymir
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,188 Elo+
Party 2
Team Averages
Level 20
1,497 SR
1,396 Elo+

VS

Team Averages
Level 22
1,505 SR
1,456 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MrKingPanda
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
NegroidPizza
Kukulkan
Level 29
God Stats
0W - 2L
1,256 SR
Queue Stats
28W - 24L
1,500 Elo+
Party 1
Bellona
Bellona
ellebehelorn
Bellona
Level 25
God Stats
11W - 13L
1,488 SR
Queue Stats
15W - 22L
1,332 Elo+
Party 1
Cthulhu
Cthulhu
sttek
Cthulhu
Level 27
God Stats
13W - 6L
1,782 SR
Queue Stats
23W - 26L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 1 / 1
6,178
515
2,543
6,737
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Blueline
Anhur
9
1 / 4 / 0
5,637
470
2,271
7,465
2,014
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
11
1 / 0 / 1
6,652
554
5,662
4,033
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
comeperros09
Amaterasu
13
9 / 0 / 1
7,848
654
7,732
6,987
5,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 2
5,803
484
1,601
6,636
4,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
2 / 1 / 1
5,871
489
4,295
4,098
1,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
6
0 / 8 / 0
4,524
377
1,352
7,620
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
NegroidPizza
Kukulkan
10
0 / 1 / 0
5,418
452
4,733
4,830
1,699
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
ellebehelorn
Bellona
8
0 / 3 / 0
5,134
428
2,256
8,768
4,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
sttek
Cthulhu
8
1 / 1 / 1
5,059
422
3,759
5,454
3,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
14
Kills
3
5
Deaths
14
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
1
2.5
L
Neith
 
Neith
2
1
1
2.5
W
Anhur
Blueline
Anhur
1
4
0
0.25
L
Fenrir
0
8
0
0
L
Kukulkan
NegroidPizza
Kukulkan
0
1
0
0
W
Janus
1
0
1
1.5
W
Amaterasu
comeperros09
Amaterasu
9
0
1
9.5
L
Bellona
ellebehelorn
Bellona
0
3
0
0
W
1
0
2
2
L
Cthulhu
sttek
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,809
Damage
16,395
31,858
Taken
30,770
14,739
Mitigated
12,321
10,219
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,543
468
0
2,618
6,737
1,841
95
809
5,835
0
35,415
L
Neith
 
Neith
4,295
1,666
0
908
4,098
1,025
189
376
3,722
0
33,121
W
Anhur
Blueline
Anhur
2,271
497
0
660
7,465
2,014
0
895
6,482
0
29,075
L
Fenrir
1,352
668
0
716
7,620
1,799
0
754
6,826
0
12,200
L
Kukulkan
NegroidPizza
Kukulkan
4,733
833
0
1,466
4,830
1,699
0
2,477
2,187
34,757
0
W
Janus
5,662
502
63
1,715
4,033
1,429
550
3,010
1,023
42,318
0
W
Amaterasu
comeperros09
Amaterasu
7,732
3,422
0
3,371
6,987
5,427
406
129
6,858
0
39,183
L
Bellona
ellebehelorn
Bellona
2,256
1,026
0
2,065
8,768
4,517
428
1,713
6,991
0
20,923
W
1,601
289
0
1,792
6,636
4,028
0
3,112
3,168
12,296
0
L
Cthulhu
sttek
Cthulhu
3,759
163
415
1,673
5,454
3,281
193
1,655
3,781
9,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,118
Gold Earned
26,006
290
Minions Killed
219
0
Camps Cleared
0
1,163,820
Distance Traveled
953,025
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,178
515
60
5
0
255,337
3
L
Neith
5,871
489
80
7
0
162,164
3
W
Anhur
5,637
470
49
4
0
203,411
2
L
Fenrir
4,524
377
25
2
0
174,285
0
L
Kukulkan
5,418
452
60
5
0
189,270
3
W
Janus
6,652
554
85
7
0
232,755
0
W
Amaterasu
7,848
654
67
6
0
239,593
0
L
Bellona
5,134
428
41
3
0
215,719
0
W
Ymir
5,803
484
29
2
0
232,724
1
L
Cthulhu
5,059
422
13
1
0
211,587
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role