Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
AnbuItachi101
Guan Yu
Level 158
God Stats
14W - 12L
1,576 SR
Queue Stats
256W - 251L
1,629 Elo+
Party 1
Cerberus
Cerberus
Captaincrunchrs
Cerberus
Level 107
God Stats
17W - 10L
1,655 SR
Queue Stats
316W - 330L
1,553 Elo+
Party 1
Zeus
Zeus
KiLLa BUNNY
Zeus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 52L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
OneKidneyBoy
Danzaburou
Level 148
God Stats
7W - 8L
1,489 SR
Queue Stats
215W - 216L
1,622 Elo+
Party 1
Team Averages
Level 138
1,544 SR
1,561 Elo+

VS

Team Averages
Level 114
1,494 SR
1,664 Elo+
Izanami
Izanami
Bearticc
Izanami
Level 106
God Stats
15W - 17L
1,582 SR
Queue Stats
142W - 120L
1,675 Elo+
Party 2
Yemoja
Yemoja
Devcn
Yemoja
Level 155
God Stats
6W - 3L
1,674 SR
Queue Stats
59W - 44L
1,681 Elo+
Party 2
Zeus
Zeus
Jameseyy
Zeus
Level 83
God Stats
1W - 2L
1,110 SR
Queue Stats
121W - 100L
1,668 Elo+
Party 2
Hades
Hades
JellyBellyBean1
Hades
Level 67
God Stats
1W - 0L
1,298 SR
Queue Stats
29W - 20L
1,627 Elo+
Party 2
Artio
Artio
xWaffi
Artio
Level 160
God Stats
8W - 2L
1,806 SR
Queue Stats
369W - 303L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 3 / 0
5,316
532
4,414
7,412
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
9
0 / 3 / 1
5,259
526
4,727
9,864
4,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
8
0 / 1 / 1
5,061
506
1,644
4,456
2,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
0 / 4 / 0
4,452
445
2,004
4,790
1,376
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
OneKidneyBoy
Danzaburou
9
1 / 2 / 0
5,253
525
4,152
4,693
1,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bearticc
Izanami
9
1 / 1 / 2
5,629
563
3,156
5,362
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Devcn
Yemoja
9
3 / 0 / 5
5,888
589
1,916
5,339
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Zeus
10
1 / 1 / 1
5,526
553
2,598
3,269
599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
3 / 0 / 1
5,732
573
3,965
5,954
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
xWaffi
Artio
11
5 / 1 / 1
6,197
620
6,189
9,420
7,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
13
13
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
0
0.67
L
Guan Yu
0
3
1
0.17
W
Izanami
Bearticc
Izanami
1
1
2
2
L
Cerberus
0
1
1
0.5
W
Yemoja
Devcn
Yemoja
3
0
5
5.5
W
Zeus
1
1
1
1.5
W
3
0
1
3.5
L
0
4
0
0
L
Danzaburou
OneKidneyBoy
Danzaburou
1
2
0
0.5
W
Artio
xWaffi
Artio
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,941
Damage
17,824
31,215
Taken
29,344
11,447
Mitigated
14,162
10,029
Healing
17,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,414
1,048
0
2,328
7,412
2,332
0
2,897
4,369
0
25,890
L
Guan Yu
4,727
850
0
4,839
9,864
4,489
0
5,999
3,190
0
25,871
W
Izanami
Bearticc
Izanami
3,156
2,287
0
1,645
5,362
1,221
0
517
4,845
0
36,165
L
Cerberus
1,644
32
0
1,622
4,456
2,168
0
1,142
3,274
15,106
0
W
Yemoja
Devcn
Yemoja
1,916
728
1,878
2,719
5,339
2,751
377
2,004
3,335
7,855
0
W
Zeus
2,598
639
0
1,568
3,269
599
390
246
3,023
26,162
0
W
3,965
518
314
3,375
5,954
1,930
19
445
5,439
33,287
0
L
2,004
610
0
635
4,790
1,376
37
2,412
2,310
16,819
0
L
Danzaburou
OneKidneyBoy
Danzaburou
4,152
1,364
0
605
4,693
1,082
0
1,447
3,246
0
32,210
W
Artio
xWaffi
Artio
6,189
574
496
5,660
9,420
7,661
0
436
8,403
31,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,341
Gold Earned
28,972
250
Minions Killed
289
0
Camps Cleared
0
886,548
Distance Traveled
900,598
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,316
532
50
5
0
188,768
1
L
Guan Yu
5,259
526
65
7
0
185,738
3
W
Izanami
5,629
563
83
8
0
171,995
4
L
Cerberus
5,061
506
44
4
0
196,083
1
W
Yemoja
5,888
589
14
1
0
166,120
1
W
Zeus
5,526
553
62
6
0
175,488
2
W
Hades
5,732
573
64
6
0
203,249
1
L
Zeus
4,452
445
40
4
0
150,271
0
L
Danzaburou
5,253
525
51
5
0
165,688
3
W
Artio
6,197
620
66
7
0
183,746
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role