Player Matchup

Horus
Horus
DisplacedHero
Horus
Level 27
God Stats
1W - 0L
1,612 SR
Queue Stats
4W - 4L
1,413 Elo+
Party 2
Janus
Janus
PR0FESSIONALnoob
Janus
Level 147
God Stats
2W - 0L
1,564 SR
Queue Stats
47W - 18L
1,818 Elo+
Party 2
Gilgamesh
Gilgamesh
Selfless97
Gilgamesh
Level 129
God Stats
2W - 0L
1,812 SR
Queue Stats
47W - 49L
1,591 Elo+
Party 2
Team Averages
Level 101
1,662 SR
1,607 Elo+

VS

Team Averages
Level 58
1,586 SR
1,497 Elo+
Chiron
Chiron
MortemRex
Chiron
Level 136
God Stats
9W - 8L
1,664 SR
Queue Stats
30W - 33L
1,519 Elo+
Party 1
Zeus
Zeus
Sydde_Reese
Zeus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
TheDobis
Cthulhu
Level 25
God Stats
14W - 16L
1,594 SR
Queue Stats
40W - 47L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 10
8,548
777
4,942
9,686
6,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
5 / 0 / 12
8,778
798
14,176
6,273
2,138
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Selfless97
Gilgamesh
13
7 / 3 / 9
8,608
783
10,589
15,711
9,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MortemRex
Chiron
11
0 / 5 / 4
6,760
615
6,264
9,475
3,872
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
4 / 8 / 0
7,516
683
9,688
8,408
3,231
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
TheDobis
Cthulhu
9
0 / 5 / 3
6,878
625
6,280
14,978
14,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
4
4
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
10
11
L
Chiron
MortemRex
Chiron
0
5
4
0.4
W
5
0
12
11
W
Gilgamesh
Selfless97
Gilgamesh
7
3
9
3.83
L
4
8
0
0.5
L
Cthulhu
TheDobis
Cthulhu
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,707
Damage
22,232
31,670
Taken
32,861
17,499
Mitigated
21,240
9,191
Healing
3,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,942
2,546
1,489
2,540
9,686
6,329
160
6,393
3,293
0
8,649
L
Chiron
MortemRex
Chiron
6,264
2,773
165
1,650
9,475
3,872
0
3,900
5,229
0
20,955
W
14,176
1,915
0
984
6,273
2,138
607
2,792
3,481
45,773
0
W
Gilgamesh
Selfless97
Gilgamesh
10,589
3,060
0
4,178
15,711
9,032
58
7,653
8,058
580
20,982
L
9,688
908
0
66
8,408
3,231
0
4,284
3,858
24,583
0
L
Cthulhu
TheDobis
Cthulhu
6,280
548
520
1,480
14,978
14,137
0
6,867
7,345
11,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,934
Gold Earned
21,154
109
Minions Killed
88
5
Camps Cleared
5
643,689
Distance Traveled
524,353
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,548
777
4
0
2
213,644
0
L
Chiron
6,760
615
43
4
1
176,549
3
W
Janus
8,778
798
93
8
3
227,254
0
W
Gilgamesh
8,608
783
12
1
0
202,791
4
L
Zeus
7,516
683
36
3
4
147,882
3
L
Cthulhu
6,878
625
9
1
0
199,922
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role