Player Matchup

Hel
Hel
 
Hel
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Andersonn_6
Mulan
Level 101
God Stats
40W - 35L
1,524 SR
Queue Stats
228W - 250L
1,471 Elo+
Solo
Cliodhna
Cliodhna
Damn_Your_Goodd
Cliodhna
Level 139
God Stats
15W - 8L
1,715 SR
Queue Stats
200W - 207L
1,440 Elo+
Solo
Jing Wei
Jing Wei
Eaunea
Jing Wei
Level 79
God Stats
8W - 10L
1,448 SR
Queue Stats
138W - 167L
1,445 Elo+
Party 1
Geb
Geb
Kunar_Navigator
Geb
Level 78
God Stats
2W - 3L
1,250 SR
Queue Stats
206W - 234L
1,457 Elo+
Party 1
Team Averages
Level 105
1,487 SR
1,463 Elo+

VS

Team Averages
Level 90
1,492 SR
1,437 Elo+
Kuzenbo
Kuzenbo
FlashCamBam33
Kuzenbo
Level 106
God Stats
2W - 5L
1,458 SR
Queue Stats
171W - 185L
1,457 Elo+
Party 2
Artemis
Artemis
HorangaloxSykes
Artemis
Level 76
God Stats
4W - 5L
1,427 SR
Queue Stats
104W - 120L
1,416 Elo+
Party 2
Ra
Ra
JSIce
Ra
Level 67
God Stats
0W - 4L
1,004 SR
Queue Stats
180W - 200L
1,425 Elo+
Party 2
Terra
Terra
NinjaFish26
Terra
Level 100
God Stats
0W - 1L
1,810 SR
Queue Stats
156W - 167L
1,424 Elo+
Party 2
Pele
Pele
SaintSSang
Pele
Level 103
God Stats
2W - 1L
1,762 SR
Queue Stats
127W - 128L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
5 / 1 / 4
8,719
623
7,111
7,030
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
0 / 1 / 0
7,344
525
6,334
10,142
8,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
14
5 / 0 / 3
8,185
585
7,700
7,111
2,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Eaunea
Jing Wei
12
4 / 1 / 3
6,846
489
7,794
8,532
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 2 / 6
7,293
521
4,834
13,497
8,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
1 / 0 / 0
7,234
517
5,913
9,090
8,317
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 5 / 2
5,842
417
8,186
7,714
2,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ra
10
2 / 6 / 0
6,191
442
4,804
8,290
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
1 / 0 / 2
5,679
406
4,415
10,278
5,305
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 3 / 1
6,612
472
5,145
10,610
3,280
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
14
Kills
5
5
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
1
4
7
W
0
1
0
0
W
Cliodhna
5
0
3
6.5
W
Jing Wei
Eaunea
Jing Wei
4
1
3
5.5
L
Kuzenbo
1
0
0
1
L
0
5
2
0.2
L
Ra
2
6
0
0.33
W
0
2
6
1.5
L
1
0
2
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,773
Damage
28,463
46,312
Taken
45,982
23,815
Mitigated
22,012
20,288
Healing
9,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,111
160
878
3,701
7,030
2,579
86
2,756
4,140
61,825
0
W
6,334
648
0
4,050
10,142
8,373
494
5,305
4,791
0
42,115
W
Cliodhna
7,700
772
0
3,464
7,111
2,273
0
1,703
5,326
0
54,767
W
Jing Wei
Eaunea
Jing Wei
7,794
6,123
702
2,644
8,532
2,472
1,130
2,303
6,189
0
45,705
L
Kuzenbo
5,913
2,475
0
953
9,090
8,317
113
0
8,493
40,108
0
L
8,186
2,725
0
792
7,714
2,230
0
3,369
4,261
0
29,394
L
Ra
4,804
305
89
1,239
8,290
2,880
99
2,224
5,846
31,894
0
W
4,834
786
1,903
2,946
13,497
8,118
0
2,945
10,506
22,938
0
L
4,415
232
503
2,543
10,278
5,305
0
4,480
5,679
17,629
0
L
5,145
701
0
3,842
10,610
3,280
0
1,439
9,047
0
38,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,387
Gold Earned
31,558
433
Minions Killed
279
0
Camps Cleared
0
1,389,664
Distance Traveled
1,351,394
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,719
623
129
9
0
295,292
3
W
Mulan
7,344
525
104
7
0
246,896
3
W
Cliodhna
8,185
585
96
7
0
335,094
2
W
Jing Wei
6,846
489
66
5
0
256,911
0
L
Kuzenbo
7,234
517
65
5
0
294,213
4
L
Artemis
5,842
417
47
3
0
238,452
4
L
Ra
6,191
442
58
4
0
283,563
2
W
Geb
7,293
521
38
3
0
255,471
11
L
Terra
5,679
406
33
2
0
291,746
0
L
Pele
6,612
472
76
5
0
243,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role