Player Matchup

Achilles
Achilles
Drshroomies
Achilles
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 73L
1,308 Elo+
Solo
Nemesis
Nemesis
SanJuditas612
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,572 Elo+
Party 2
Thanatos
Thanatos
Trankilovsky
Thanatos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,572 Elo+
Party 2
Thor
Thor
mondragonxc
Thor
Level 24
God Stats
43W - 37L
1,561 SR
Queue Stats
60W - 50L
1,577 Elo+
Solo
Nox
Nox
winknit
Nox
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
133W - 112L
1,617 Elo+
Solo
Team Averages
Level 42
1,512 SR
1,529 Elo+

VS

Team Averages
Level 21
1,544 SR
1,662 Elo+
Nox
Nox
BigGothDaddy
Nox
Level 29
God Stats
114W - 92L
1,595 SR
Queue Stats
262W - 254L
1,552 Elo+
Solo
Nemesis
Nemesis
GenoX18
Nemesis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,809 Elo+
Solo
Xing Tian
Xing Tian
GetSomeBro
Xing Tian
Level 29
God Stats
11W - 5L
1,674 SR
Queue Stats
128W - 122L
1,539 Elo+
Solo
Persephone
Persephone
Lanaaa89
Persephone
Level 18
God Stats
1W - 1L
1,449 SR
Queue Stats
7W - 4L
1,699 Elo+
Party 1
Medusa
Medusa
LongDongMcShlong
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 8L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drshroomies
Achilles
19
2 / 10 / 12
11,367
947
9,010
21,433
14,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
18
1 / 13 / 13
11,216
935
9,313
22,005
10,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Trankilovsky
Thanatos
19
8 / 10 / 11
13,421
1,118
17,215
22,923
8,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

19
8 / 5 / 8
13,883
1,157
20,811
14,059
6,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
19
5 / 6 / 13
12,495
1,041
9,705
15,525
5,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 30
12,837
1,070
10,614
10,404
3,045
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
GenoX18
Nemesis
19
4 / 5 / 24
11,830
986
8,868
14,091
5,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
GetSomeBro
Xing Tian
20
2 / 7 / 34
12,769
1,064
13,137
16,994
12,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Persephone
Lanaaa89
Persephone
20
9 / 3 / 16
13,157
1,096
10,642
9,921
1,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
25 / 7 / 10
16,859
1,405
44,089
17,870
5,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
158
24
Kills
44
44
Deaths
23
57
Assists
114
Player
Kills
Deaths
Assists
KDA
W
4
1
30
19
L
Achilles
Drshroomies
Achilles
2
10
12
0.8
W
Nemesis
GenoX18
Nemesis
4
5
24
3.2
W
Xing Tian
GetSomeBro
Xing Tian
2
7
34
2.71
W
Persephone
Lanaaa89
Persephone
9
3
16
5.67
W
25
7
10
4.29
L
Nemesis
1
13
13
0.58
L
Thanatos
Trankilovsky
Thanatos
8
10
11
1.35
L
8
5
8
2.4
L
Nox
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,054
Damage
87,350
95,945
Taken
69,280
45,625
Mitigated
27,600
11,289
Healing
3,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,614
898
0
501
10,404
3,045
0
585
9,770
38,977
0
L
Achilles
Drshroomies
Achilles
9,010
2,037
271
2,614
21,433
14,574
0
9,662
11,771
0
26,825
W
Nemesis
GenoX18
Nemesis
8,868
3,033
0
722
14,091
5,275
0
2,585
11,350
0
13,861
W
Xing Tian
GetSomeBro
Xing Tian
13,137
982
0
228
16,994
12,194
0
3,800
12,869
23,507
0
W
Persephone
Lanaaa89
Persephone
10,642
1,233
0
618
9,921
1,882
0
397
9,446
29,093
0
W
44,089
26,139
0
1,254
17,870
5,204
0
2,338
15,245
0
74,385
L
Nemesis
9,313
3,079
0
1,070
22,005
10,119
0
10,097
11,908
0
22,101
L
Thanatos
Trankilovsky
Thanatos
17,215
2,723
0
7,334
22,923
8,308
0
5,193
17,730
0
39,289
L
20,811
3,100
0
0
14,059
6,843
0
3,156
10,903
0
43,671
L
Nox
9,705
386
0
0
15,525
5,781
0
6,285
9,240
32,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,382
Gold Earned
67,452
204
Minions Killed
202
8
Camps Cleared
7
1,100,235
Distance Traveled
1,154,117
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
12,837
1,070
63
5
1
234,761
8
L
Achilles
11,367
947
47
4
1
188,563
0
W
Nemesis
11,830
986
11
1
1
281,471
1
W
Xing Tian
12,769
1,064
15
1
0
243,017
1
W
Persephone
13,157
1,096
44
4
0
179,509
0
W
Medusa
16,859
1,405
69
6
5
215,359
0
L
Nemesis
11,216
935
22
2
1
219,792
0
L
Thanatos
13,421
1,118
44
4
1
227,520
1
L
Thor
13,883
1,157
41
3
5
240,842
4
L
Nox
12,495
1,041
50
4
0
223,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role