Player Matchup

Merlin
Merlin
DARE856
Merlin
Level 121
God Stats
18W - 20L
1,549 SR
Queue Stats
156W - 203L
1,462 Elo+
Solo
Danzaburou
Danzaburou
KingGamerX3
Danzaburou
Level 103
God Stats
16W - 8L
1,677 SR
Queue Stats
245W - 224L
1,444 Elo+
Party 1
Ymir
Ymir
PLebron_James
Ymir
Level 86
God Stats
23W - 14L
1,623 SR
Queue Stats
103W - 103L
1,465 Elo+
Party 1
Team Averages
Level 103
1,616 SR
1,457 Elo+

VS

Team Averages
Level 87
1,378 SR
1,483 Elo+
Mulan
Mulan
ImInsideOfYou209
Mulan
Level 39
God Stats
1W - 2L
1,362 SR
Queue Stats
9W - 7L
1,596 Elo+
Solo
Fenrir
Fenrir
Master717
Fenrir
Level 114
God Stats
0W - 1L
1,223 SR
Queue Stats
24W - 48L
1,411 Elo+
Solo
Hera
Hera
ismaelvilchez
Hera
Level 107
God Stats
15W - 20L
1,550 SR
Queue Stats
85W - 122L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DARE856
Merlin
14
4 / 2 / 16
10,013
715
7,221
5,545
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KingGamerX3
Danzaburou
17
16 / 1 / 9
12,339
881
26,243
7,668
3,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 19
11,257
804
6,303
11,764
13,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 2
8,764
626
4,833
17,446
14,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
Master717
Fenrir
11
2 / 8 / 1
8,757
626
5,609
18,438
6,708
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 9 / 2
8,564
612
8,557
9,420
2,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
25
Kills
4
4
Deaths
25
44
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
DARE856
Merlin
4
2
16
6
L
1
8
2
0.25
W
Danzaburou
KingGamerX3
Danzaburou
16
1
9
20.5
L
Fenrir
Master717
Fenrir
2
8
1
0.31
W
5
1
19
14.5
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,767
Damage
18,999
24,977
Taken
45,304
18,630
Mitigated
23,683
8,552
Healing
5,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DARE856
Merlin
7,221
448
0
773
5,545
2,285
180
2,375
3,170
35,038
0
L
4,833
931
260
2,565
17,446
14,505
0
6,153
11,293
0
15,764
W
Danzaburou
KingGamerX3
Danzaburou
26,243
14,161
0
2,952
7,668
3,129
2,554
3,061
4,607
0
63,967
L
Fenrir
Master717
Fenrir
5,609
1,083
0
2,330
18,438
6,708
0
5,201
13,237
0
19,250
W
6,303
1,560
0
4,827
11,764
13,216
351
3,576
8,188
24,804
0
L
8,557
2,096
323
361
9,420
2,470
0
2,456
6,964
33,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
26,085
182
Minions Killed
122
9
Camps Cleared
3
765,743
Distance Traveled
647,581
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,013
715
60
4
1
251,419
4
L
Mulan
8,764
626
32
2
0
199,143
2
W
Danzaburou
12,339
881
90
6
8
259,893
2
L
Fenrir
8,757
626
28
2
2
240,754
7
W
Ymir
11,257
804
32
2
0
254,431
5
L
Hera
8,564
612
62
4
1
207,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role