Player Matchup

Thanatos
Thanatos
Silver III
 
Thanatos
Silver III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver IV
 
Sylvanus
Silver IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
SebastianMIR
Scylla
Silver II
Level 159
God Stats
6W - 7L
1,631 SR
Queue Stats
216W - 215L
1,039 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,526 SR
1,408 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,370 SR
1,114 MMR
Kumbhakarna
Kumbhakarna
Silver II
 
Kumbhakarna
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver IV
boŋes
Susano
Silver IV
Level 109
God Stats
1W - 3L
1,285 SR
Queue Stats
30W - 25L
1,116 MMR
Party 2
Thoth
Thoth
Silver IV
legenderdragon
Thoth
Silver IV
Level 80
God Stats
10W - 9L
1,291 SR
Queue Stats
151W - 163L
568 MMR
Solo
Chiron
Chiron
Silver III
rezathelegend1
Chiron
Silver III
Level 109
God Stats
2W - 1L
1,488 SR
Queue Stats
176W - 191L
866 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
skeIetons
Ao Kuang
Gold IV
Level 124
God Stats
1W - 1L
1,285 SR
Queue Stats
33W - 22L
1,521 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
5
1 / 1 / 1
3,670
734
2,010
3,437
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
5
0 / 1 / 1
3,611
722
1,263
4,811
2,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sun Wukong
 
Sun Wukong
6
0 / 1 / 0
3,519
704
1,257
3,147
1,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
 
Medusa
3
0 / 1 / 0
2,838
568
1,279
1,567
428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Scylla
6
1 / 0 / 0
3,668
734
1,837
1,705
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
MulanAthenaCamazotz

VS

Bans
CliodhnaGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
5
0 / 0 / 2
3,381
676
1,643
4,161
1,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
boŋes
Susano
5
2 / 0 / 1
3,819
764
1,901
3,207
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

6
0 / 1 / 1
3,480
696
864
1,607
529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
1 / 1 / 0
3,539
708
2,446
2,415
475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ao Kuang
skeIetons
Ao Kuang
7
1 / 0 / 0
3,933
787
1,440
2,891
905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
1
1
1.5
L
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Medusa
 
Medusa
0
1
0
0
W
Kumbhakarna
 
Kumbhakarna
0
0
2
1
L
Scylla
1
0
0
1
W
Susano
boŋes
Susano
2
0
1
2.5
W
0
1
1
0.5
W
1
1
0
1
W
Ao Kuang
skeIetons
Ao Kuang
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,646
Damage
8,294
14,667
Taken
14,281
5,069
Mitigated
4,011
8,937
Healing
6,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,010
593
0
3,372
3,437
758
0
201
3,236
0
14,309
L
Sylvanus
 
Sylvanus
1,263
434
468
2,441
4,811
2,097
0
1,093
3,718
10,895
0
L
Sun Wukong
 
Sun Wukong
1,257
337
0
1,872
3,147
1,359
0
1,202
1,945
0
11,983
L
Medusa
 
Medusa
1,279
604
0
284
1,567
428
0
264
1,303
0
7,037
W
Kumbhakarna
 
Kumbhakarna
1,643
260
75
1,403
4,161
1,430
0
1,128
3,033
9,731
0
L
Scylla
1,837
208
0
500
1,705
427
0
879
756
12,782
0
W
Susano
boŋes
Susano
1,901
685
0
1,418
3,207
672
0
510
2,697
0
11,337
W
864
118
0
457
1,607
529
0
950
657
12,423
0
W
2,446
1,256
200
1,164
2,415
475
0
512
1,898
0
13,113
W
Ao Kuang
skeIetons
Ao Kuang
1,440
459
0
1,844
2,891
905
0
0
2,709
13,614
2,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,306
Gold Earned
18,152
122
Minions Killed
141
0
Camps Cleared
0
453,583
Distance Traveled
533,258
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
3,670
734
33
7
0
105,106
2
L
Sylvanus
3,611
722
24
5
0
97,616
2
L
Sun Wukong
3,519
704
29
6
0
97,907
2
L
Medusa
2,838
568
9
2
0
52,850
0
W
Kumbhakarna
3,381
676
13
3
0
115,352
2
L
Scylla
3,668
734
27
5
0
100,104
1
W
Susano
3,819
764
29
6
0
110,491
4
W
Thoth
3,480
696
29
6
0
105,511
2
W
Chiron
3,539
708
31
6
0
94,128
0
W
Ao Kuang
3,933
787
39
8
0
107,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role