Player Matchup

Bellona
Bellona
ChingChongPanda
Bellona
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 41L
1,345 Elo+
Party 3
Athena
Athena
DragonT2828
Athena
Level 143
God Stats
10W - 13L
1,491 SR
Queue Stats
285W - 253L
1,520 Elo+
Party 3
Hachiman
Hachiman
SnailActor
Hachiman
Level 149
God Stats
14W - 13L
1,617 SR
Queue Stats
361W - 162L
1,764 Elo+
Party 2
Thoth
Thoth
YtKingSolomon
Thoth
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
152W - 136L
1,517 Elo+
Party 2
Fenrir
Fenrir
ltsMPJ
Fenrir
Level 6
God Stats
2W - 0L
1,658 SR
Queue Stats
2W - 4L
1,279 Elo+
Party 2
Team Averages
Level 79
1,553 SR
1,485 Elo+

VS

Team Averages
Level 70
1,461 SR
1,491 Elo+
Ymir
Ymir
Blanky55
Ymir
Level 56
God Stats
7W - 4L
1,658 SR
Queue Stats
42W - 43L
1,555 Elo+
Party 1
Izanami
Izanami
FaintBunny95398
Izanami
Level 42
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
MrSpanky_16
Ra
Level 98
God Stats
144W - 162L
1,454 SR
Queue Stats
403W - 439L
1,408 Elo+
Solo
Susano
Susano
PhatDoinks420
Susano
Level 85
God Stats
0W - 1L
1,547 SR
Queue Stats
1W - 3L
1,492 Elo+
Party 1
Chaac
Chaac
StonedHiker98
Chaac
Level 69
God Stats
0W - 2L
1,434 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
8,833
520
6,582
9,271
10,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
14
10 / 0 / 8
10,265
604
11,308
12,501
13,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
SnailActor
Hachiman
17
11 / 1 / 7
10,662
627
17,879
12,872
4,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 5 / 3
9,319
548
8,051
10,490
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
ltsMPJ
Fenrir
11
1 / 5 / 5
7,443
438
1,418
9,193
3,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 4 / 1
6,595
388
3,629
14,621
10,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 10 / 1
6,356
374
2,502
10,228
1,725
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 7 / 3
7,706
453
7,981
11,559
3,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
7 / 6 / 1
8,202
482
11,019
13,433
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 1
8,238
485
5,230
10,106
8,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
29
Kills
11
11
Deaths
29
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
1
0.13
W
2
0
5
4.5
W
Athena
10
0
8
14
L
0
10
1
0.05
L
2
7
3
0.5
L
7
6
1
1.25
W
Hachiman
SnailActor
Hachiman
11
1
7
14.5
L
2
2
1
1.25
W
5
5
3
1.3
W
Fenrir
ltsMPJ
Fenrir
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,238
Damage
30,361
54,327
Taken
59,947
33,515
Mitigated
29,200
20,475
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,629
494
0
443
14,621
10,645
0
1,925
12,696
23,573
0
W
6,582
1,850
0
3,870
9,271
10,239
409
1,597
7,674
0
46,313
W
Athena
11,308
3,877
0
4,697
12,501
13,212
431
3,253
9,248
36,533
0
L
2,502
1,616
165
581
10,228
1,725
0
1,037
9,191
0
27,450
L
7,981
619
673
2,075
11,559
3,946
39
9,094
2,465
48,117
0
L
11,019
2,568
0
2,364
13,433
4,502
51
4,566
8,867
0
37,829
W
Hachiman
SnailActor
Hachiman
17,879
12,227
0
5,604
12,872
4,177
0
2,256
10,616
0
96,301
L
5,230
300
0
2,643
10,106
8,382
943
2,737
7,369
0
51,277
W
8,051
331
0
4,268
10,490
2,876
0
3,515
6,975
54,980
0
W
Fenrir
ltsMPJ
Fenrir
1,418
388
0
2,036
9,193
3,011
0
1,054
8,139
0
22,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,522
Gold Earned
37,097
429
Minions Killed
350
0
Camps Cleared
0
1,737,704
Distance Traveled
1,598,216
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,595
388
38
2
0
321,097
1
W
Bellona
8,833
520
101
6
0
380,821
0
W
Athena
10,265
604
44
3
0
378,495
6
L
Izanami
6,356
374
67
4
0
295,065
0
L
Ra
7,706
453
95
6
0
297,066
2
L
Susano
8,202
482
57
3
0
326,004
0
W
Hachiman
10,662
627
132
8
0
310,456
6
L
Chaac
8,238
485
93
5
0
358,984
2
W
Thoth
9,319
548
103
6
0
330,990
0
W
Fenrir
7,443
438
49
3
0
336,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role