Player Matchup

Cthulhu
Cthulhu
Etab1
Cthulhu
Level 69
God Stats
0W - 1L
1,660 SR
Queue Stats
9W - 13L
1,432 Elo+
Party 2
Apollo
Apollo
JahsehOnfroyLLJ
Apollo
Level 60
God Stats
1W - 1L
1,688 SR
Queue Stats
10W - 8L
1,583 Elo+
Party 2
Geb
Geb
Veygo
Geb
Level 28
God Stats
0W - 1L
1,281 SR
Queue Stats
1W - 1L
1,675 Elo+
Party 2
Anubis
Anubis
rainingdog887
Anubis
Level 36
God Stats
0W - 1L
1,540 SR
Queue Stats
6W - 8L
1,455 Elo+
Party 2
Team Averages
Level 48
1,542 SR
1,536 Elo+

VS

Team Averages
Level 106
1,654 SR
1,501 Elo+
Olorun
Olorun
Lucifer135
Olorun
Level 149
God Stats
2W - 2L
1,547 SR
Queue Stats
24W - 24L
1,538 Elo+
Party 1
Kukulkan
Kukulkan
Slowjomo98
Kukulkan
Level 16
God Stats
2W - 1L
1,562 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
ZoarialCrown84
Chaac
Level 149
God Stats
3W - 1L
1,840 SR
Queue Stats
22W - 24L
1,509 Elo+
Party 1
Bastet
Bastet
lightingblock
Bastet
Level 108
God Stats
4W - 0L
1,665 SR
Queue Stats
10W - 8L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Etab1
Cthulhu
14
2 / 3 / 0
8,115
812
7,276
9,092
9,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
6 / 4 / 1
8,779
878
7,934
9,869
4,154
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
Veygo
Geb
11
0 / 5 / 1
6,874
687
2,890
10,645
6,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 6 / 0
6,407
641
2,075
7,433
3,969
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Lucifer135
Olorun
16
6 / 2 / 5
9,550
955
8,343
7,168
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
Slowjomo98
Kukulkan
14
1 / 4 / 5
8,386
839
4,012
5,014
1,635
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
9 / 0 / 4
9,808
981
10,459
7,240
6,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 6
8,303
830
7,192
9,092
4,010
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
8
Kills
18
18
Deaths
8
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Etab1
Cthulhu
2
3
0
0.67
L
6
4
1
1.63
W
Olorun
Lucifer135
Olorun
6
2
5
4.25
W
Kukulkan
Slowjomo98
Kukulkan
1
4
5
0.88
L
Geb
Veygo
Geb
0
5
1
0.1
W
9
0
4
11
W
2
2
6
2.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
30,006
37,039
Taken
28,514
24,143
Mitigated
14,899
4,378
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Etab1
Cthulhu
7,276
627
0
1,831
9,092
9,210
444
4,159
4,858
30,108
0
L
7,934
3,800
0
1,380
9,869
4,154
468
2,505
7,290
0
37,461
W
Olorun
Lucifer135
Olorun
8,343
4,099
674
2,181
7,168
2,852
2,900
3,898
3,048
38,986
3,100
W
Kukulkan
Slowjomo98
Kukulkan
4,012
610
0
381
5,014
1,635
285
682
4,332
21,085
0
L
Geb
Veygo
Geb
2,890
298
0
255
10,645
6,810
0
3,014
7,296
6,492
0
W
10,459
1,975
112
5,592
7,240
6,402
250
2,586
4,524
0
29,083
W
7,192
1,722
0
805
9,092
4,010
280
4,786
3,966
0
14,409
L
2,075
176
0
912
7,433
3,969
67
2,374
4,742
7,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
36,047
168
Minions Killed
183
6
Camps Cleared
11
688,708
Distance Traveled
837,317
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,115
812
66
7
1
179,282
2
L
Apollo
8,779
878
81
8
4
182,875
0
W
Olorun
9,550
955
74
7
7
178,819
2
W
Kukulkan
8,386
839
44
4
1
186,411
0
L
Geb
6,874
687
9
1
1
184,893
0
W
Chaac
9,808
981
44
4
2
236,819
2
W
Bastet
8,303
830
21
2
1
235,268
0
L
Anubis
6,407
641
12
1
0
141,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role