Player Matchup

Skadi
Skadi
Boomstick_Bax
Skadi
Level 29
God Stats
0W - 3L
1,634 SR
Queue Stats
2W - 12L
1,080 Elo+
Party 2
Janus
Janus
Grimtarunibbler
Janus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,080 Elo+
Party 2
Ymir
Ymir
Laugacant
Ymir
Level 6
God Stats
0W - 3L
1,634 SR
Queue Stats
4W - 12L
1,500 Elo+
Party 2
Team Averages
Level 14
1,589 SR
1,220 Elo+

VS

Team Averages
Level 112
1,501 SR
1,567 Elo+
Cthulhu
Cthulhu
SimplyFrozone
Cthulhu
Level 149
God Stats
3W - 2L
1,633 SR
Queue Stats
181W - 145L
1,551 Elo+
Party 1
Ra
Ra
Yebna
Ra
Level 104
God Stats
1W - 1L
1,308 SR
Queue Stats
16W - 18L
1,642 Elo+
Solo
Artemis
Artemis
simplystahlzy
Artemis
Level 84
God Stats
3W - 4L
1,562 SR
Queue Stats
212W - 188L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 0
6,988
538
2,750
13,717
4,835
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 10 / 0
7,024
540
3,890
14,079
4,613
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
0 / 8 / 0
7,576
583
2,427
17,450
13,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
8 / 0 / 11
10,006
770
6,900
7,048
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ra
15
14 / 0 / 14
11,132
856
17,967
8,490
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
7 / 0 / 16
10,365
797
13,233
4,831
1,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
29
29
Deaths
0
0
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
L
0
10
0
0
L
Ymir
0
8
0
0
W
Cthulhu
8
0
11
13.5
W
Ra
14
0
14
21
W
Artemis
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,067
Damage
38,100
45,246
Taken
20,369
23,056
Mitigated
8,307
3,413
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,750
1,288
0
310
13,717
4,835
0
9,899
3,580
0
21,301
L
3,890
275
163
1,040
14,079
4,613
0
7,776
6,072
15,852
0
L
Ymir
2,427
335
0
1,900
17,450
13,608
0
6,735
10,391
8,688
0
W
Cthulhu
6,900
138
58
1,534
7,048
3,188
383
1,474
5,574
20,344
0
W
Ra
17,967
2,039
700
3,669
8,490
3,341
1,113
3,598
4,892
55,222
0
W
Artemis
13,233
5,716
0
1,753
4,831
1,778
1,230
1,982
2,849
0
36,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,588
Gold Earned
31,503
62
Minions Killed
154
1
Camps Cleared
10
487,519
Distance Traveled
676,678
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,988
538
32
2
0
149,105
0
L
Janus
7,024
540
19
1
0
173,636
0
L
Ymir
7,576
583
11
1
1
164,778
0
W
Cthulhu
10,006
770
31
2
3
248,373
0
W
Ra
11,132
856
78
6
5
243,842
1
W
Artemis
10,365
797
45
3
2
184,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role