Player Matchup

Bacchus
Bacchus
GeneralNoodle
Bacchus
Level 122
God Stats
0W - 1L
1,282 SR
Queue Stats
10W - 17L
1,379 Elo+
Party 1
King Arthur
King Arthur
Ruthrage
King Arthur
Level 63
God Stats
17W - 26L
1,526 SR
Queue Stats
160W - 173L
1,514 Elo+
Solo
Ra
Ra
TheMainLuka
Ra
Level 11
God Stats
3W - 6L
1,337 SR
Queue Stats
8W - 15L
1,351 Elo+
Party 1
Fafnir
Fafnir
TheMooseRules
Fafnir
Level 147
God Stats
0W - 1L
1,674 SR
Queue Stats
17W - 25L
1,366 Elo+
Party 1
Ymir
Ymir
pppetS
Ymir
Level 106
God Stats
0W - 1L
1,345 SR
Queue Stats
32W - 33L
1,451 Elo+
Party 1
Team Averages
Level 90
1,433 SR
1,412 Elo+

VS

Team Averages
Level 93
1,449 SR
1,508 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ProzacSmoothie
Medusa
Level 44
God Stats
21W - 18L
1,483 SR
Queue Stats
31W - 28L
1,487 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Talock1
Morgan Le Fay
Level 157
God Stats
18W - 23L
1,443 SR
Queue Stats
39W - 46L
1,480 Elo+
Solo
Jormungandr
Jormungandr
Veletical
Jormungandr
Level 68
God Stats
2W - 1L
1,524 SR
Queue Stats
49W - 34L
1,557 Elo+
Party 2
Horus
Horus
zEbUbbLy1
Horus
Level 75
God Stats
1W - 0L
1,297 SR
Queue Stats
102W - 101L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
2 / 2 / 6
9,442
944
9,040
16,291
21,618
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Ruthrage
King Arthur
15
1 / 6 / 7
9,538
954
10,337
24,746
25,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 12 / 3
8,655
866
4,742
14,993
6,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 6 / 7
11,089
1,109
15,346
23,290
24,185
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
pppetS
Ymir
16
4 / 5 / 6
10,560
1,056
15,300
19,526
21,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

117

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
3 / 0 / 21
10,764
1,076
16,380
7,062
5,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
17 / 4 / 13
13,536
1,354
32,060
17,121
6,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Talock1
Morgan Le Fay
17
4 / 1 / 18
10,790
1,079
15,149
8,802
3,353
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Veletical
Jormungandr
18
5 / 3 / 19
10,995
1,100
17,685
12,418
11,370
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
zEbUbbLy1
Horus
17
2 / 3 / 19
10,503
1,050
11,465
13,661
15,146
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
121
11
Kills
31
31
Deaths
11
29
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
21
13.5
L
Bacchus
2
2
6
2.5
W
17
4
13
5.88
L
King Arthur
Ruthrage
King Arthur
1
6
7
0.75
W
Morgan Le Fay
Talock1
Morgan Le Fay
4
1
18
13
L
0
12
3
0.13
L
4
6
7
1.25
W
Jormungandr
Veletical
Jormungandr
5
3
19
4.83
L
Ymir
pppetS
Ymir
4
5
6
1.4
W
Horus
zEbUbbLy1
Horus
2
3
19
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,765
Damage
92,739
98,846
Taken
59,064
98,719
Mitigated
41,926
7,611
Healing
20,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,380
2,709
0
2,341
7,062
5,535
0
4,578
2,484
28,567
0
L
Bacchus
9,040
1,191
0
317
16,291
21,618
0
8,434
7,412
27,156
0
W
32,060
21,035
0
4,543
17,121
6,522
0
13,717
3,404
0
53,118
L
King Arthur
Ruthrage
King Arthur
10,337
475
124
679
24,746
25,180
0
12,830
11,172
0
21,353
W
Morgan Le Fay
Talock1
Morgan Le Fay
15,149
1,159
0
680
8,802
3,353
0
6,021
2,781
34,488
0
L
4,742
1,292
871
292
14,993
6,069
0
4,373
10,327
14,489
0
L
15,346
3,021
1,405
3,079
23,290
24,185
0
11,772
10,937
30,406
0
W
Jormungandr
Veletical
Jormungandr
17,685
3,046
1,571
2,427
12,418
11,370
0
8,964
3,454
36,969
0
L
Ymir
pppetS
Ymir
15,300
6,118
0
844
19,526
21,667
0
9,112
9,784
31,385
0
W
Horus
zEbUbbLy1
Horus
11,465
6,585
3,862
5,387
13,661
15,146
0
11,148
2,513
0
15,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,284
Gold Earned
56,588
155
Minions Killed
163
6
Camps Cleared
9
879,125
Distance Traveled
972,884
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,764
1,076
26
3
1
193,426
0
L
Bacchus
9,442
944
28
3
0
178,474
0
W
Medusa
13,536
1,354
40
4
4
201,153
1
L
King Arthur
9,538
954
28
3
2
214,332
0
W
Morgan Le Fay
10,790
1,079
47
5
4
230,075
2
L
Ra
8,655
866
20
2
0
130,903
2
L
Fafnir
11,089
1,109
32
3
1
184,897
0
W
Jormungandr
10,995
1,100
48
5
0
181,388
0
L
Ymir
10,560
1,056
47
5
3
170,519
0
W
Horus
10,503
1,050
2
0
0
166,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role