Player Matchup

Cthulhu
Cthulhu
CryinRyan96
Cthulhu
Level 18
God Stats
6W - 10L
1,399 SR
Queue Stats
38W - 39L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
Hoodtwinkie
Sun Wukong
Level 17
God Stats
3W - 4L
1,474 SR
Queue Stats
36W - 34L
1,436 Elo+
Party 1
Nox
Nox
Krcarlile012
Nox
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,331 Elo+
Party 1
Nemesis
Nemesis
Peluchito2003
Nemesis
Level 10
God Stats
0W - 1L
1,768 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cliodhna
Cliodhna
boselly127
Cliodhna
Level 29
God Stats
4W - 4L
1,503 SR
Queue Stats
106W - 101L
1,458 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,430 Elo+

VS

Team Averages
Level 20
1,505 SR
1,453 Elo+
Anubis
Anubis
BboyTim63
Anubis
Level 28
God Stats
8W - 4L
1,488 SR
Queue Stats
129W - 178L
1,390 Elo+
Solo
Osiris
Osiris
Chadimir
Osiris
Level 7
God Stats
2W - 3L
1,319 SR
Queue Stats
2W - 3L
1,311 Elo+
Party 2
Bellona
Bellona
LordAmped62
Bellona
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,541 Elo+
Solo
Fenrir
Fenrir
Stonewalljager
Fenrir
Level 26
God Stats
9W - 5L
1,512 SR
Queue Stats
123W - 122L
1,411 Elo+
Solo
Sobek
Sobek
VenomGaming29
Sobek
Level 12
God Stats
7W - 4L
1,707 SR
Queue Stats
13W - 9L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CryinRyan96
Cthulhu
17
3 / 1 / 3
11,137
928
16,425
27,547
28,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Hoodtwinkie
Sun Wukong
17
3 / 4 / 4
11,203
934
11,373
23,647
24,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
0 / 8 / 5
9,971
831
4,435
13,738
5,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
17
0 / 11 / 7
10,457
871
8,680
23,734
9,521
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cliodhna
boselly127
Cliodhna
17
3 / 14 / 3
10,993
916
20,630
25,360
10,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

66

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BboyTim63
Anubis
19
3 / 0 / 23
11,799
983
22,129
6,230
3,650
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Chadimir
Osiris
19
9 / 1 / 18
12,332
1,028
20,311
16,636
17,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
LordAmped62
Bellona
19
14 / 5 / 18
12,976
1,081
33,516
18,087
19,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
9 / 3 / 12
12,920
1,077
15,470
15,389
14,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
3 / 0 / 21
11,175
931
13,340
17,695
24,570
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
130
9
Kills
38
38
Deaths
9
22
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Anubis
BboyTim63
Anubis
3
0
23
14.5
W
Osiris
Chadimir
Osiris
9
1
18
18
L
Cthulhu
CryinRyan96
Cthulhu
3
1
3
4.5
L
Sun Wukong
Hoodtwinkie
Sun Wukong
3
4
4
1.25
L
0
8
5
0.31
W
Bellona
LordAmped62
Bellona
14
5
18
4.6
L
Nemesis
0
11
7
0.32
W
9
3
12
5
W
3
0
21
13.5
L
Cliodhna
boselly127
Cliodhna
3
14
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,543
Damage
104,766
114,026
Taken
74,037
78,965
Mitigated
79,345
10,473
Healing
18,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BboyTim63
Anubis
22,129
1,996
1,059
3,272
6,230
3,650
0
2,334
3,594
39,366
0
W
Osiris
Chadimir
Osiris
20,311
10,534
0
2,628
16,636
17,791
0
5,056
10,704
0
34,280
L
Cthulhu
CryinRyan96
Cthulhu
16,425
1,836
1,081
5,943
27,547
28,532
0
11,502
16,045
32,261
0
L
Sun Wukong
Hoodtwinkie
Sun Wukong
11,373
1,791
0
1,073
23,647
24,472
0
5,902
17,745
2,200
32,747
L
4,435
1,260
0
0
13,738
5,559
0
4,254
9,484
16,615
0
W
Bellona
LordAmped62
Bellona
33,516
17,504
1,722
3,201
18,087
19,101
0
4,315
13,011
0
47,023
L
Nemesis
8,680
2,208
0
1,950
23,734
9,521
0
8,171
15,563
286
23,071
W
15,470
7,704
0
2,822
15,389
14,233
0
3,255
9,520
0
35,805
W
13,340
1,793
0
4,270
17,695
24,570
0
5,054
11,933
22,062
0
L
Cliodhna
boselly127
Cliodhna
20,630
2,513
0
426
25,360
10,881
0
5,640
19,720
0
28,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,761
Gold Earned
61,202
151
Minions Killed
178
5
Camps Cleared
5
1,013,057
Distance Traveled
1,065,492
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,799
983
43
4
2
173,104
0
W
Osiris
12,332
1,028
36
3
1
227,965
0
L
Cthulhu
11,137
928
34
3
1
239,877
0
L
Sun Wukong
11,203
934
43
4
0
227,216
0
L
Nox
9,971
831
21
2
0
149,350
1
W
Bellona
12,976
1,081
24
2
1
227,082
0
L
Nemesis
10,457
871
29
2
0
189,630
2
W
Fenrir
12,920
1,077
63
5
1
222,170
2
W
Sobek
11,175
931
12
1
0
215,171
1
L
Cliodhna
10,993
916
24
2
4
206,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role