Player Matchup

Ra
Ra
FatboySkippyTTV
Ra
Level 128
God Stats
0W - 1L
1,635 SR
Queue Stats
54W - 23L
1,733 Elo+
Party 1
Ymir
Ymir
J-GlockG59
Ymir
Level 16
God Stats
2W - 4L
1,695 SR
Queue Stats
2W - 4L
1,517 Elo+
Party 1
Fenrir
Fenrir
savvythecutie
Fenrir
Level 19
God Stats
16W - 7L
1,771 SR
Queue Stats
23W - 8L
1,706 Elo+
Party 1
Team Averages
Level 54
1,700 SR
1,652 Elo+

VS

Team Averages
Level 110
1,471 SR
1,486 Elo+
Raijin
Raijin
 
Raijin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Selad0n
Danzaburou
Level 101
God Stats
17W - 14L
1,457 SR
Queue Stats
246W - 284L
1,499 Elo+
Party 2
Bacchus
Bacchus
Slick_Droid
Bacchus
Level 79
God Stats
12W - 19L
1,457 SR
Queue Stats
118W - 181L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 7 / 1
8,869
806
11,378
11,645
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 3
7,886
717
3,215
16,360
12,271
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 5 / 2
6,481
589
527
8,263
3,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
5 / 3 / 13
8,405
764
12,637
7,541
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Selad0n
Danzaburou
14
11 / 3 / 5
9,950
905
15,664
10,379
3,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Slick_Droid
Bacchus
11
2 / 1 / 12
7,658
696
3,676
7,014
7,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
7
Kills
18
18
Deaths
7
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
3
13
3.83
L
6
7
1
0.93
L
1
6
3
0.42
W
Danzaburou
Selad0n
Danzaburou
11
3
5
4.5
W
Bacchus
Slick_Droid
Bacchus
2
1
12
8
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,120
Damage
31,977
36,268
Taken
24,934
20,147
Mitigated
14,263
3,504
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,637
1,853
174
1,519
7,541
2,834
365
4,762
2,779
34,056
0
L
11,378
964
743
1,544
11,645
4,226
0
4,956
6,354
43,535
0
L
3,215
71
0
635
16,360
12,271
0
6,588
9,388
9,282
0
W
Danzaburou
Selad0n
Danzaburou
15,664
7,731
0
2,607
10,379
3,933
1,872
6,988
3,391
0
30,205
W
Bacchus
Slick_Droid
Bacchus
3,676
814
0
746
7,014
7,496
236
3,362
3,652
9,321
0
L
527
84
0
582
8,263
3,650
0
4,057
4,048
0
1,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
26,013
87
Minions Killed
112
3
Camps Cleared
7
412,116
Distance Traveled
550,232
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,405
764
48
4
3
177,124
4
L
Ra
8,869
806
62
6
3
175,858
3
L
Ymir
7,886
717
16
1
0
167,295
1
W
Danzaburou
9,950
905
50
5
4
200,474
5
W
Bacchus
7,658
696
14
1
0
172,634
0
L
Fenrir
6,481
589
9
1
0
68,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role