Player Matchup

Ymir
Ymir
Crazyturnx
Ymir
Level 4
God Stats
5W - 5L
1,508 SR
Queue Stats
5W - 5L
1,477 Elo+
Solo
Danzaburou
Danzaburou
DarkNightray_50c
Danzaburou
Level 29
God Stats
9W - 11L
1,464 SR
Queue Stats
264W - 292L
1,364 Elo+
Solo
Bakasura
Bakasura
Juggernaut8122
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,162 Elo+
Solo
Agni
Agni
kevingonzxlez666
Agni
Level 19
God Stats
2W - 3L
1,495 SR
Queue Stats
50W - 51L
1,330 Elo+
Solo
Izanami
Izanami
xxDeathsDesignx
Izanami
Level 20
God Stats
7W - 7L
1,404 SR
Queue Stats
33W - 40L
1,405 Elo+
Solo
Team Averages
Level 16
1,474 SR
1,348 Elo+

VS

Team Averages
Level 16
1,468 SR
1,363 Elo+
Athena
Athena
LimboKermit
Athena
Level 8
God Stats
3W - 5L
1,354 SR
Queue Stats
6W - 8L
1,287 Elo+
Solo
Discordia
Discordia
OSJ_Smooth
Discordia
Level 28
God Stats
4W - 2L
1,653 SR
Queue Stats
87W - 103L
1,385 Elo+
Solo
Medusa
Medusa
Pageantry1
Medusa
Level 27
God Stats
39W - 36L
1,526 SR
Queue Stats
39W - 37L
1,473 Elo+
Solo
Jing Wei
Jing Wei
agente-Arth
Jing Wei
Level 7
God Stats
2W - 0L
1,178 SR
Queue Stats
5W - 6L
1,364 Elo+
Solo
Bellona
Bellona
p4ytom300
Bellona
Level 8
God Stats
4W - 1L
1,630 SR
Queue Stats
13W - 22L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 6
8,838
402
4,132
15,072
15,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
DarkNightray_50c
Danzaburou
14
7 / 4 / 3
10,548
479
11,660
16,136
6,065
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
12
3 / 11 / 2
8,161
371
5,071
13,015
5,355
Mace

Mace

+10
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 2
9,584
436
11,181
12,046
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 7 / 1
10,324
469
13,715
15,687
5,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
3 / 5 / 10
10,965
498
9,267
20,406
23,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
OSJ_Smooth
Discordia
19
10 / 3 / 2
12,035
547
11,540
11,633
4,119
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Pageantry1
Medusa
18
9 / 1 / 5
12,282
558
24,653
12,893
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
agente-Arth
Jing Wei
14
2 / 8 / 3
9,675
440
5,289
13,819
7,571
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
p4ytom300
Bellona
15
2 / 3 / 0
9,981
454
3,526
18,188
14,786
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
19
Kills
26
27
Deaths
20
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
1
6
3
L
Danzaburou
DarkNightray_50c
Danzaburou
7
4
3
2.13
L
Bakasura
3
11
2
0.36
W
Athena
3
5
10
1.6
W
Discordia
OSJ_Smooth
Discordia
10
3
2
3.67
W
Medusa
Pageantry1
Medusa
9
1
5
11.5
W
Jing Wei
agente-Arth
Jing Wei
2
8
3
0.44
L
3
4
2
1
W
Bellona
p4ytom300
Bellona
2
3
0
0.67
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,759
Damage
54,275
71,956
Taken
76,939
35,644
Mitigated
55,594
13,154
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,132
1,093
0
3,252
15,072
15,059
293
4,221
10,851
27,331
0
L
Danzaburou
DarkNightray_50c
Danzaburou
11,660
6,261
805
2,395
16,136
6,065
533
4,463
11,673
0
57,411
L
Bakasura
5,071
3,630
0
1,053
13,015
5,355
139
4,696
8,319
0
17,574
W
Athena
9,267
2,672
0
1,026
20,406
23,452
457
3,822
16,296
34,017
0
W
Discordia
OSJ_Smooth
Discordia
11,540
831
0
2,082
11,633
4,119
0
1,394
10,028
88,174
0
W
Medusa
Pageantry1
Medusa
24,653
10,917
0
4,432
12,893
5,666
11,127
3,364
9,401
0
106,541
W
Jing Wei
agente-Arth
Jing Wei
5,289
3,547
0
0
13,819
7,571
1,338
2,356
11,297
0
31,906
L
11,181
560
456
2,270
12,046
3,855
519
3,306
8,740
58,188
0
W
Bellona
p4ytom300
Bellona
3,526
601
0
5,041
18,188
14,786
994
4,029
13,721
13,017
36,435
L
13,715
11,025
0
2,923
15,687
5,310
234
4,816
10,871
0
61,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,455
Gold Earned
54,938
380
Minions Killed
471
0
Camps Cleared
0
1,861,883
Distance Traveled
2,049,274
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,838
402
54
2
0
399,129
1
L
Danzaburou
10,548
479
85
4
0
360,978
0
L
Bakasura
8,161
371
37
2
0
338,465
3
W
Athena
10,965
498
41
2
0
416,056
3
W
Discordia
12,035
547
128
6
0
444,654
0
W
Medusa
12,282
558
180
8
0
386,335
3
W
Jing Wei
9,675
440
49
2
0
435,977
0
L
Agni
9,584
436
95
4
0
378,583
3
W
Bellona
9,981
454
73
3
0
366,252
0
L
Izanami
10,324
469
109
5
0
384,728
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role